Merge branch 'main' of https://github.com/cellos51/balatro-gba into boss_backgrounds

This commit is contained in:
cellos51
2025-08-07 21:34:46 -04:00
14 changed files with 138 additions and 18 deletions
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@@ -6,6 +6,8 @@
#define MAX_JOKERS_HELD_SIZE 5 // This doesn't account for negatives right now. #define MAX_JOKERS_HELD_SIZE 5 // This doesn't account for negatives right now.
#define MAX_SHOP_JOKERS 2 // TODO: Make this dynamic and allow for other items besides jokers #define MAX_SHOP_JOKERS 2 // TODO: Make this dynamic and allow for other items besides jokers
#define MAX_SELECTION_SIZE 5 #define MAX_SELECTION_SIZE 5
#define MAX_CARD_SCORE_DIGITS 2 // Current digit limit for score received from cards including mult etc. from jokers
#define MAX_CARD_SCORE_STR_LEN (MAX_CARD_SCORE_DIGITS + 1) // For the '+' or 'X'
#define FRAMES(x) (((x) + game_speed - 1) / game_speed) #define FRAMES(x) (((x) + game_speed - 1) / game_speed)
// TODO: Turn into enum? // TODO: Turn into enum?
@@ -77,9 +79,12 @@ typedef struct CardObject CardObject; // forward declaration, actually declared
typedef struct JokerObject JokerObject; typedef struct JokerObject JokerObject;
CardObject** get_hand_array(void); CardObject** get_hand_array(void);
int get_hand_top(void); int get_hand_top(void);
int hand_get_size(void);
CardObject** get_played_array(void); CardObject** get_played_array(void);
int get_played_top(void); int get_played_top(void);
JokerObject** get_jokers(void); JokerObject** get_jokers(void);
int get_jokers_top(void); int get_jokers_top(void);
int get_num_discards_remaining(void);
#endif // GAME_H #endif // GAME_H
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@@ -43,6 +43,9 @@
// Tile size in pixels, both height and width as tiles are square // Tile size in pixels, both height and width as tiles are square
#define TILE_SIZE 8 #define TILE_SIZE 8
// By default TTE characters occupy a single tile
#define TTE_CHAR_SIZE TILE_SIZE
typedef struct typedef struct
{ {
int left; int left;
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@@ -10,5 +10,8 @@
#include "joker_gfx6.h" #include "joker_gfx6.h"
#include "joker_gfx7.h" #include "joker_gfx7.h"
#include "joker_gfx8.h" #include "joker_gfx8.h"
#include "joker_gfx9.h"
#include "joker_gfx10.h"
#include "joker_gfx11.h"
#endif #endif
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@@ -37,6 +37,8 @@ static inline int get_digits_even(int n)
#define NUM_ELEM_IN_ARR(arr) (sizeof(arr) / sizeof((arr)[0])) #define NUM_ELEM_IN_ARR(arr) (sizeof(arr) / sizeof((arr)[0]))
#define INT_MAX_DIGITS 10 // strlen(str(INT_MAX)) = strlen("2147483647")
int int_arr_max(int int_arr[], int size); int int_arr_max(int int_arr[], int size);
#endif // UTIL_H #endif // UTIL_H
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@@ -150,6 +150,11 @@ int get_hand_top(void) {
return hand_top; return hand_top;
} }
int hand_get_size(void)
{
return hand_top + 1;
}
CardObject **get_played_array(void) { CardObject **get_played_array(void) {
return played; return played;
} }
@@ -241,6 +246,10 @@ static const Rect SHOP_REROLL_RECT = {88, 96, UNDEFINED, UNDEFI
#define PITCH_STEP_UNDISCARD_SFX 2*PITCH_STEP_DRAW_SFX #define PITCH_STEP_UNDISCARD_SFX 2*PITCH_STEP_DRAW_SFX
// Naming the stage where cards return from the discard pile to the deck "undiscard" // Naming the stage where cards return from the discard pile to the deck "undiscard"
int get_num_discards_remaining(void) {
return discards;
}
// General functions // General functions
void set_seed(int seed) void set_seed(int seed)
{ {
@@ -853,11 +862,6 @@ void hand_change_sort()
sort_cards(); sort_cards();
} }
int hand_get_size()
{
return hand_top + 1;
}
int hand_get_max_size() int hand_get_max_size()
{ {
return hand_size; return hand_size;
@@ -1619,7 +1623,7 @@ static void played_cards_update_loop(bool* discarded_card, int* played_selection
tte_set_special(0xD000); // Set text color to blue from background memory tte_set_special(0xD000); // Set text color to blue from background memory
// Write the score to a character buffer variable // Write the score to a character buffer variable
char score_buffer[5]; // Assuming the maximum score is 99, we need 4 characters (2 digits + null terminator) char score_buffer[INT_MAX_DIGITS + 2]; // for '+' and null terminator
snprintf(score_buffer, sizeof(score_buffer), "+%d", card_get_value(played[j]->card)); snprintf(score_buffer, sizeof(score_buffer), "+%d", card_get_value(played[j]->card));
tte_write(score_buffer); tte_write(score_buffer);
+28 -8
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@@ -127,6 +127,9 @@ void joker_init()
joker_gfxTiles[6] = joker_gfx6Tiles; joker_gfxTiles[6] = joker_gfx6Tiles;
joker_gfxTiles[7] = joker_gfx7Tiles; joker_gfxTiles[7] = joker_gfx7Tiles;
joker_gfxTiles[8] = joker_gfx8Tiles; joker_gfxTiles[8] = joker_gfx8Tiles;
joker_gfxTiles[9] = joker_gfx9Tiles;
joker_gfxTiles[10] = joker_gfx10Tiles;
joker_gfxTiles[11] = joker_gfx11Tiles;
joker_gfxPal[0] = joker_gfx0Pal; joker_gfxPal[0] = joker_gfx0Pal;
joker_gfxPal[1] = joker_gfx1Pal; joker_gfxPal[1] = joker_gfx1Pal;
@@ -137,6 +140,9 @@ void joker_init()
joker_gfxPal[6] = joker_gfx6Pal; joker_gfxPal[6] = joker_gfx6Pal;
joker_gfxPal[7] = joker_gfx7Pal; joker_gfxPal[7] = joker_gfx7Pal;
joker_gfxPal[8] = joker_gfx8Pal; joker_gfxPal[8] = joker_gfx8Pal;
joker_gfxPal[9] = joker_gfx9Pal;
joker_gfxPal[10] = joker_gfx10Pal;
joker_gfxPal[11] = joker_gfx11Pal;
for (int i = 0; i < num_spritesheets; i++) for (int i = 0; i < num_spritesheets; i++)
{ {
@@ -264,33 +270,47 @@ bool joker_object_score(JokerObject *joker_object, Card* scored_card, int *chips
*money += joker_effect.money; *money += joker_effect.money;
// TODO: Retrigger // TODO: Retrigger
tte_set_pos(fx2int(joker_object->sprite_object->x) + 8, JOKER_SCORE_TEXT_Y); // Offset of 16 pixels to center the text on the card const int joker_score_display_offset_px = (MAX_CARD_SCORE_STR_LEN + 1)*TTE_CHAR_SIZE;
// + 1 For space
char score_buffer[12];
int cursorPosX = fx2int(joker_object->sprite_object->x) + 8; // Offset of 16 pixels to center the text on the card
if (joker_effect.chips > 0) if (joker_effect.chips > 0)
{ {
char score_buffer[INT_MAX_DIGITS + 2]; // For '+' and null terminator
tte_set_pos(cursorPosX, JOKER_SCORE_TEXT_Y);
tte_set_special(0xD000); // Blue tte_set_special(0xD000); // Blue
snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.chips); snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.chips);
tte_write(score_buffer);
cursorPosX += joker_score_display_offset_px;
} }
else if (joker_effect.mult > 0) if (joker_effect.mult > 0)
{ {
char score_buffer[INT_MAX_DIGITS + 2];
tte_set_pos(cursorPosX, JOKER_SCORE_TEXT_Y);
tte_set_special(0xE000); // Red tte_set_special(0xE000); // Red
snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.mult); snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.mult);
tte_write(score_buffer);
cursorPosX += joker_score_display_offset_px;
} }
else if (joker_effect.xmult > 0) if (joker_effect.xmult > 0)
{ {
char score_buffer[INT_MAX_DIGITS + 2];
tte_set_pos(cursorPosX, JOKER_SCORE_TEXT_Y);
tte_set_special(0xE000); // Red tte_set_special(0xE000); // Red
snprintf(score_buffer, sizeof(score_buffer), "X%d", joker_effect.xmult); snprintf(score_buffer, sizeof(score_buffer), "X%d", joker_effect.xmult);
tte_write(score_buffer);
cursorPosX += joker_score_display_offset_px;
} }
else if (joker_effect.money > 0) if (joker_effect.money > 0)
{ {
char score_buffer[INT_MAX_DIGITS + 2];
tte_set_pos(cursorPosX, JOKER_SCORE_TEXT_Y);
tte_set_special(0xC000); // Yellow tte_set_special(0xC000); // Yellow
snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.money); snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.money);
tte_write(score_buffer);
cursorPosX += joker_score_display_offset_px;
} }
tte_write(score_buffer);
joker_object->joker->processed = true; // Mark the joker as processed joker_object->joker->processed = true; // Mark the joker as processed
joker_object_shake(joker_object, SFX_CARD_SELECT); // TODO: Add a sound effect for scoring the joker joker_object_shake(joker_object, SFX_CARD_SELECT); // TODO: Add a sound effect for scoring the joker
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@@ -1,3 +1,4 @@
#include "game.h"
#include "joker.h" #include "joker.h"
#include "util.h" #include "util.h"
#include "hand_analysis.h" #include "hand_analysis.h"
@@ -178,7 +179,8 @@ static JokerEffect half_joker_effect(Joker *joker, Card *scored_card) {
if (scored_card != NULL) if (scored_card != NULL)
return effect; // if card != null, we are not at the end-phase of scoring yet return effect; // if card != null, we are not at the end-phase of scoring yet
if (get_played_top() + 1 <= 3) // game.c has hand_get_size() but it's not accesible here int played_size = get_played_top() + 1;
if (played_size <= 3)
effect.mult = 20; effect.mult = 20;
return effect; return effect;
@@ -190,12 +192,13 @@ static JokerEffect joker_stencil_effect(Joker *joker, Card *scored_card) {
return effect; // if card != null, we are not at the end-phase of scoring yet return effect; // if card != null, we are not at the end-phase of scoring yet
// +1 xmult per empty joker slot... // +1 xmult per empty joker slot...
int jokers_top = get_jokers_top(); int num_jokers = get_jokers_top() + 1;
effect.xmult = (MAX_JOKERS_HELD_SIZE-1) - jokers_top;
effect.xmult = (MAX_JOKERS_HELD_SIZE) - num_jokers;
// ...and also each stencil_joker adds +1 xmult // ...and also each stencil_joker adds +1 xmult
JokerObject** jokers = get_jokers(); JokerObject** jokers = get_jokers();
for (int i = 0; i < jokers_top; i++ ) for (int i = 0; i < num_jokers; i++ )
{ {
if (jokers[i]->joker->id == JOKER_STENCIL_ID) if (jokers[i]->joker->id == JOKER_STENCIL_ID)
effect.xmult++; effect.xmult++;
@@ -215,6 +218,78 @@ static JokerEffect misprint_joker_effect(Joker *joker, Card *scored_card) {
return effect; return effect;
} }
static JokerEffect walkie_talkie_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card == NULL)
return effect;
if (scored_card->rank == TEN || scored_card->rank == FOUR) {
effect.chips = 10;
effect.mult = 4;
}
return effect;
}
static JokerEffect fibonnaci_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card == NULL)
return effect;
switch (scored_card->rank) {
case ACE: case TWO: case THREE: case FIVE: case EIGHT:
effect.mult = 8;
default:
break;
}
return effect;
}
static JokerEffect banner_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
return effect; // if card != null, we are not at the end-phase of scoring yet
effect.chips = 30 * get_num_discards_remaining();
return effect;
}
static JokerEffect mystic_summit_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
return effect; // if card != null, we are not at the end-phase of scoring yet
if (get_num_discards_remaining() == 0)
effect.mult = 15;
return effect;
}
static JokerEffect blackboard_joker_effect(Joker *joker, Card *scored_card) {
JokerEffect effect = {0};
if (scored_card != NULL)
return effect; // if card != null, we are not at the end-phase of scoring yet
bool all_cards_are_spades_or_clubs = true;
CardObject** hand = get_hand_array();
int hand_size = hand_get_size();
for (int i = 0; i < hand_size; i++ )
{
u8 suit = hand[i]->card->suit;
if (suit == HEARTS || suit == DIAMONDS) {
all_cards_are_spades_or_clubs = false;
break;
}
}
if (all_cards_are_spades_or_clubs)
effect.xmult = 3;
return effect;
}
const JokerInfo joker_registry[] = { const JokerInfo joker_registry[] = {
{ COMMON_JOKER, 2, default_joker_effect }, // DEFAULT_JOKER_ID = 0 { COMMON_JOKER, 2, default_joker_effect }, // DEFAULT_JOKER_ID = 0
{ COMMON_JOKER, 5, greedy_joker_effect }, // GREEDY_JOKER_ID = 1 { COMMON_JOKER, 5, greedy_joker_effect }, // GREEDY_JOKER_ID = 1
@@ -233,6 +308,11 @@ const JokerInfo joker_registry[] = {
{ COMMON_JOKER, 4, crafty_joker_effect }, { COMMON_JOKER, 4, crafty_joker_effect },
{ COMMON_JOKER, 5, half_joker_effect }, { COMMON_JOKER, 5, half_joker_effect },
{ UNCOMMON_JOKER, 8, joker_stencil_effect }, { UNCOMMON_JOKER, 8, joker_stencil_effect },
{ COMMON_JOKER, 5, banner_joker_effect },
{ COMMON_JOKER, 4, walkie_talkie_joker_effect },
{ UNCOMMON_JOKER, 8, fibonnaci_joker_effect },
{ UNCOMMON_JOKER, 6, blackboard_joker_effect },
{ COMMON_JOKER, 5, mystic_summit_joker_effect },
{ COMMON_JOKER, 4, misprint_joker_effect }, { COMMON_JOKER, 4, misprint_joker_effect },
}; };