Merge branch 'main' of https://github.com/cellos51/balatro-gba into boss_backgrounds
This commit is contained in:
@@ -0,0 +1 @@
|
||||
-gB4 -Mw4 -Mh4 -m! -pn 16
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 1023 B |
@@ -0,0 +1 @@
|
||||
-gB4 -Mw4 -Mh4 -m! -pn 16
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 855 B |
Binary file not shown.
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1 @@
|
||||
-gB4 -Mw4 -Mh4 -m! -pn 16
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 951 B |
@@ -6,6 +6,8 @@
|
||||
#define MAX_JOKERS_HELD_SIZE 5 // This doesn't account for negatives right now.
|
||||
#define MAX_SHOP_JOKERS 2 // TODO: Make this dynamic and allow for other items besides jokers
|
||||
#define MAX_SELECTION_SIZE 5
|
||||
#define MAX_CARD_SCORE_DIGITS 2 // Current digit limit for score received from cards including mult etc. from jokers
|
||||
#define MAX_CARD_SCORE_STR_LEN (MAX_CARD_SCORE_DIGITS + 1) // For the '+' or 'X'
|
||||
#define FRAMES(x) (((x) + game_speed - 1) / game_speed)
|
||||
|
||||
// TODO: Turn into enum?
|
||||
@@ -77,9 +79,12 @@ typedef struct CardObject CardObject; // forward declaration, actually declared
|
||||
typedef struct JokerObject JokerObject;
|
||||
CardObject** get_hand_array(void);
|
||||
int get_hand_top(void);
|
||||
int hand_get_size(void);
|
||||
CardObject** get_played_array(void);
|
||||
int get_played_top(void);
|
||||
JokerObject** get_jokers(void);
|
||||
int get_jokers_top(void);
|
||||
|
||||
int get_num_discards_remaining(void);
|
||||
|
||||
#endif // GAME_H
|
||||
@@ -43,6 +43,9 @@
|
||||
// Tile size in pixels, both height and width as tiles are square
|
||||
#define TILE_SIZE 8
|
||||
|
||||
// By default TTE characters occupy a single tile
|
||||
#define TTE_CHAR_SIZE TILE_SIZE
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int left;
|
||||
|
||||
@@ -10,5 +10,8 @@
|
||||
#include "joker_gfx6.h"
|
||||
#include "joker_gfx7.h"
|
||||
#include "joker_gfx8.h"
|
||||
#include "joker_gfx9.h"
|
||||
#include "joker_gfx10.h"
|
||||
#include "joker_gfx11.h"
|
||||
|
||||
#endif
|
||||
@@ -37,6 +37,8 @@ static inline int get_digits_even(int n)
|
||||
|
||||
#define NUM_ELEM_IN_ARR(arr) (sizeof(arr) / sizeof((arr)[0]))
|
||||
|
||||
#define INT_MAX_DIGITS 10 // strlen(str(INT_MAX)) = strlen("2147483647")
|
||||
|
||||
int int_arr_max(int int_arr[], int size);
|
||||
|
||||
#endif // UTIL_H
|
||||
+10
-6
@@ -150,6 +150,11 @@ int get_hand_top(void) {
|
||||
return hand_top;
|
||||
}
|
||||
|
||||
int hand_get_size(void)
|
||||
{
|
||||
return hand_top + 1;
|
||||
}
|
||||
|
||||
CardObject **get_played_array(void) {
|
||||
return played;
|
||||
}
|
||||
@@ -241,6 +246,10 @@ static const Rect SHOP_REROLL_RECT = {88, 96, UNDEFINED, UNDEFI
|
||||
#define PITCH_STEP_UNDISCARD_SFX 2*PITCH_STEP_DRAW_SFX
|
||||
// Naming the stage where cards return from the discard pile to the deck "undiscard"
|
||||
|
||||
int get_num_discards_remaining(void) {
|
||||
return discards;
|
||||
}
|
||||
|
||||
// General functions
|
||||
void set_seed(int seed)
|
||||
{
|
||||
@@ -853,11 +862,6 @@ void hand_change_sort()
|
||||
sort_cards();
|
||||
}
|
||||
|
||||
int hand_get_size()
|
||||
{
|
||||
return hand_top + 1;
|
||||
}
|
||||
|
||||
int hand_get_max_size()
|
||||
{
|
||||
return hand_size;
|
||||
@@ -1619,7 +1623,7 @@ static void played_cards_update_loop(bool* discarded_card, int* played_selection
|
||||
tte_set_special(0xD000); // Set text color to blue from background memory
|
||||
|
||||
// Write the score to a character buffer variable
|
||||
char score_buffer[5]; // Assuming the maximum score is 99, we need 4 characters (2 digits + null terminator)
|
||||
char score_buffer[INT_MAX_DIGITS + 2]; // for '+' and null terminator
|
||||
snprintf(score_buffer, sizeof(score_buffer), "+%d", card_get_value(played[j]->card));
|
||||
tte_write(score_buffer);
|
||||
|
||||
|
||||
+28
-8
@@ -127,6 +127,9 @@ void joker_init()
|
||||
joker_gfxTiles[6] = joker_gfx6Tiles;
|
||||
joker_gfxTiles[7] = joker_gfx7Tiles;
|
||||
joker_gfxTiles[8] = joker_gfx8Tiles;
|
||||
joker_gfxTiles[9] = joker_gfx9Tiles;
|
||||
joker_gfxTiles[10] = joker_gfx10Tiles;
|
||||
joker_gfxTiles[11] = joker_gfx11Tiles;
|
||||
|
||||
joker_gfxPal[0] = joker_gfx0Pal;
|
||||
joker_gfxPal[1] = joker_gfx1Pal;
|
||||
@@ -137,6 +140,9 @@ void joker_init()
|
||||
joker_gfxPal[6] = joker_gfx6Pal;
|
||||
joker_gfxPal[7] = joker_gfx7Pal;
|
||||
joker_gfxPal[8] = joker_gfx8Pal;
|
||||
joker_gfxPal[9] = joker_gfx9Pal;
|
||||
joker_gfxPal[10] = joker_gfx10Pal;
|
||||
joker_gfxPal[11] = joker_gfx11Pal;
|
||||
|
||||
for (int i = 0; i < num_spritesheets; i++)
|
||||
{
|
||||
@@ -264,33 +270,47 @@ bool joker_object_score(JokerObject *joker_object, Card* scored_card, int *chips
|
||||
*money += joker_effect.money;
|
||||
// TODO: Retrigger
|
||||
|
||||
tte_set_pos(fx2int(joker_object->sprite_object->x) + 8, JOKER_SCORE_TEXT_Y); // Offset of 16 pixels to center the text on the card
|
||||
|
||||
char score_buffer[12];
|
||||
const int joker_score_display_offset_px = (MAX_CARD_SCORE_STR_LEN + 1)*TTE_CHAR_SIZE;
|
||||
// + 1 For space
|
||||
|
||||
int cursorPosX = fx2int(joker_object->sprite_object->x) + 8; // Offset of 16 pixels to center the text on the card
|
||||
if (joker_effect.chips > 0)
|
||||
{
|
||||
char score_buffer[INT_MAX_DIGITS + 2]; // For '+' and null terminator
|
||||
tte_set_pos(cursorPosX, JOKER_SCORE_TEXT_Y);
|
||||
tte_set_special(0xD000); // Blue
|
||||
snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.chips);
|
||||
tte_write(score_buffer);
|
||||
cursorPosX += joker_score_display_offset_px;
|
||||
}
|
||||
else if (joker_effect.mult > 0)
|
||||
if (joker_effect.mult > 0)
|
||||
{
|
||||
char score_buffer[INT_MAX_DIGITS + 2];
|
||||
tte_set_pos(cursorPosX, JOKER_SCORE_TEXT_Y);
|
||||
tte_set_special(0xE000); // Red
|
||||
snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.mult);
|
||||
tte_write(score_buffer);
|
||||
cursorPosX += joker_score_display_offset_px;
|
||||
}
|
||||
else if (joker_effect.xmult > 0)
|
||||
if (joker_effect.xmult > 0)
|
||||
{
|
||||
char score_buffer[INT_MAX_DIGITS + 2];
|
||||
tte_set_pos(cursorPosX, JOKER_SCORE_TEXT_Y);
|
||||
tte_set_special(0xE000); // Red
|
||||
snprintf(score_buffer, sizeof(score_buffer), "X%d", joker_effect.xmult);
|
||||
tte_write(score_buffer);
|
||||
cursorPosX += joker_score_display_offset_px;
|
||||
}
|
||||
else if (joker_effect.money > 0)
|
||||
if (joker_effect.money > 0)
|
||||
{
|
||||
char score_buffer[INT_MAX_DIGITS + 2];
|
||||
tte_set_pos(cursorPosX, JOKER_SCORE_TEXT_Y);
|
||||
tte_set_special(0xC000); // Yellow
|
||||
snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.money);
|
||||
tte_write(score_buffer);
|
||||
cursorPosX += joker_score_display_offset_px;
|
||||
}
|
||||
|
||||
tte_write(score_buffer);
|
||||
|
||||
joker_object->joker->processed = true; // Mark the joker as processed
|
||||
joker_object_shake(joker_object, SFX_CARD_SELECT); // TODO: Add a sound effect for scoring the joker
|
||||
|
||||
|
||||
+84
-4
@@ -1,3 +1,4 @@
|
||||
#include "game.h"
|
||||
#include "joker.h"
|
||||
#include "util.h"
|
||||
#include "hand_analysis.h"
|
||||
@@ -178,7 +179,8 @@ static JokerEffect half_joker_effect(Joker *joker, Card *scored_card) {
|
||||
if (scored_card != NULL)
|
||||
return effect; // if card != null, we are not at the end-phase of scoring yet
|
||||
|
||||
if (get_played_top() + 1 <= 3) // game.c has hand_get_size() but it's not accesible here
|
||||
int played_size = get_played_top() + 1;
|
||||
if (played_size <= 3)
|
||||
effect.mult = 20;
|
||||
|
||||
return effect;
|
||||
@@ -190,12 +192,13 @@ static JokerEffect joker_stencil_effect(Joker *joker, Card *scored_card) {
|
||||
return effect; // if card != null, we are not at the end-phase of scoring yet
|
||||
|
||||
// +1 xmult per empty joker slot...
|
||||
int jokers_top = get_jokers_top();
|
||||
effect.xmult = (MAX_JOKERS_HELD_SIZE-1) - jokers_top;
|
||||
int num_jokers = get_jokers_top() + 1;
|
||||
|
||||
effect.xmult = (MAX_JOKERS_HELD_SIZE) - num_jokers;
|
||||
|
||||
// ...and also each stencil_joker adds +1 xmult
|
||||
JokerObject** jokers = get_jokers();
|
||||
for (int i = 0; i < jokers_top; i++ )
|
||||
for (int i = 0; i < num_jokers; i++ )
|
||||
{
|
||||
if (jokers[i]->joker->id == JOKER_STENCIL_ID)
|
||||
effect.xmult++;
|
||||
@@ -215,6 +218,78 @@ static JokerEffect misprint_joker_effect(Joker *joker, Card *scored_card) {
|
||||
return effect;
|
||||
}
|
||||
|
||||
static JokerEffect walkie_talkie_joker_effect(Joker *joker, Card *scored_card) {
|
||||
JokerEffect effect = {0};
|
||||
if (scored_card == NULL)
|
||||
return effect;
|
||||
|
||||
if (scored_card->rank == TEN || scored_card->rank == FOUR) {
|
||||
effect.chips = 10;
|
||||
effect.mult = 4;
|
||||
}
|
||||
|
||||
return effect;
|
||||
}
|
||||
|
||||
static JokerEffect fibonnaci_joker_effect(Joker *joker, Card *scored_card) {
|
||||
JokerEffect effect = {0};
|
||||
if (scored_card == NULL)
|
||||
return effect;
|
||||
|
||||
switch (scored_card->rank) {
|
||||
case ACE: case TWO: case THREE: case FIVE: case EIGHT:
|
||||
effect.mult = 8;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return effect;
|
||||
}
|
||||
|
||||
static JokerEffect banner_joker_effect(Joker *joker, Card *scored_card) {
|
||||
JokerEffect effect = {0};
|
||||
if (scored_card != NULL)
|
||||
return effect; // if card != null, we are not at the end-phase of scoring yet
|
||||
|
||||
effect.chips = 30 * get_num_discards_remaining();
|
||||
|
||||
return effect;
|
||||
}
|
||||
|
||||
static JokerEffect mystic_summit_joker_effect(Joker *joker, Card *scored_card) {
|
||||
JokerEffect effect = {0};
|
||||
if (scored_card != NULL)
|
||||
return effect; // if card != null, we are not at the end-phase of scoring yet
|
||||
|
||||
if (get_num_discards_remaining() == 0)
|
||||
effect.mult = 15;
|
||||
|
||||
return effect;
|
||||
}
|
||||
|
||||
static JokerEffect blackboard_joker_effect(Joker *joker, Card *scored_card) {
|
||||
JokerEffect effect = {0};
|
||||
if (scored_card != NULL)
|
||||
return effect; // if card != null, we are not at the end-phase of scoring yet
|
||||
|
||||
bool all_cards_are_spades_or_clubs = true;
|
||||
CardObject** hand = get_hand_array();
|
||||
int hand_size = hand_get_size();
|
||||
for (int i = 0; i < hand_size; i++ )
|
||||
{
|
||||
u8 suit = hand[i]->card->suit;
|
||||
if (suit == HEARTS || suit == DIAMONDS) {
|
||||
all_cards_are_spades_or_clubs = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (all_cards_are_spades_or_clubs)
|
||||
effect.xmult = 3;
|
||||
|
||||
return effect;
|
||||
}
|
||||
|
||||
const JokerInfo joker_registry[] = {
|
||||
{ COMMON_JOKER, 2, default_joker_effect }, // DEFAULT_JOKER_ID = 0
|
||||
{ COMMON_JOKER, 5, greedy_joker_effect }, // GREEDY_JOKER_ID = 1
|
||||
@@ -233,6 +308,11 @@ const JokerInfo joker_registry[] = {
|
||||
{ COMMON_JOKER, 4, crafty_joker_effect },
|
||||
{ COMMON_JOKER, 5, half_joker_effect },
|
||||
{ UNCOMMON_JOKER, 8, joker_stencil_effect },
|
||||
{ COMMON_JOKER, 5, banner_joker_effect },
|
||||
{ COMMON_JOKER, 4, walkie_talkie_joker_effect },
|
||||
{ UNCOMMON_JOKER, 8, fibonnaci_joker_effect },
|
||||
{ UNCOMMON_JOKER, 6, blackboard_joker_effect },
|
||||
{ COMMON_JOKER, 5, mystic_summit_joker_effect },
|
||||
{ COMMON_JOKER, 4, misprint_joker_effect },
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user