Adds Shortcut and Four Fingers (#95)
* adds shortcut joker * adds Four Fingers joker, and combination support for Four Fingers + Shortcut --------- Co-authored-by: MeirGavish <meir.gavish@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
co-authored by
MeirGavish
Copilot
parent
eb815b7820
commit
03273de829
+259
-13
@@ -2,10 +2,13 @@
|
||||
#include "card.h"
|
||||
#include "game.h"
|
||||
|
||||
static void get_distribution(CardObject **cards, int top, u8 *ranks_out, u8 *suits_out) {
|
||||
|
||||
void get_hand_distribution(u8 *ranks_out, u8 *suits_out) {
|
||||
for (int i = 0; i < NUM_RANKS; i++) ranks_out[i] = 0;
|
||||
for (int i = 0; i < NUM_SUITS; i++) suits_out[i] = 0;
|
||||
|
||||
CardObject **cards = get_hand_array();
|
||||
int top = get_hand_top();
|
||||
for (int i = 0; i <= top; i++) {
|
||||
if (cards[i] && card_object_is_selected(cards[i])) {
|
||||
ranks_out[cards[i]->card->rank]++;
|
||||
@@ -14,12 +17,17 @@ static void get_distribution(CardObject **cards, int top, u8 *ranks_out, u8 *sui
|
||||
}
|
||||
}
|
||||
|
||||
void get_hand_distribution(u8 *ranks_out, u8 *suits_out) {
|
||||
get_distribution(get_hand_array(), get_hand_top(), ranks_out, suits_out);
|
||||
}
|
||||
|
||||
void get_played_distribution(u8 *ranks_out, u8 *suits_out) {
|
||||
get_distribution(get_played_array(), get_played_top(), ranks_out, suits_out);
|
||||
for (int i = 0; i < NUM_RANKS; i++) ranks_out[i] = 0;
|
||||
for (int i = 0; i < NUM_SUITS; i++) suits_out[i] = 0;
|
||||
|
||||
CardObject **played = get_played_array();
|
||||
int top = get_played_top();
|
||||
for (int i = 0; i <= top; i++) {
|
||||
if (!played[i]) continue;
|
||||
ranks_out[played[i]->card->rank]++;
|
||||
suits_out[played[i]->card->suit]++;
|
||||
}
|
||||
}
|
||||
|
||||
// Returns the highest N of a kind. So a full-house would return 3.
|
||||
@@ -63,15 +71,103 @@ bool hand_contains_full_house(u8* ranks) {
|
||||
return (count_three >= 2 || (count_three && count_pair));
|
||||
}
|
||||
|
||||
// This is mostly from Google Gemini
|
||||
bool hand_contains_straight(u8 *ranks) {
|
||||
for (int i = 0; i < NUM_RANKS - 4; i++)
|
||||
if (!is_shortcut_joker_active())
|
||||
{
|
||||
if (ranks[i] && ranks[i + 1] && ranks[i + 2] && ranks[i + 3] && ranks[i + 4])
|
||||
return true;
|
||||
int straight_size = get_straight_and_flush_size();
|
||||
// This is the regular case of detecting straights
|
||||
int run = 0;
|
||||
for (int i = 0; i < NUM_RANKS; ++i)
|
||||
{
|
||||
if (ranks[i]) {
|
||||
if (++run >= straight_size)
|
||||
return true;
|
||||
} else {
|
||||
run = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for ace low straight
|
||||
if (straight_size >= 2 && ranks[ACE]) {
|
||||
// With A as low, the highest rank you can use is FIVE.
|
||||
int last_needed = TWO + (straight_size - 2); // -1 for inclusive integer distance and another -1 for the Ace e.g. need=5 -> need 2..5
|
||||
if (last_needed <= FIVE) {
|
||||
bool ok = true;
|
||||
for (int r = TWO; r <= last_needed; ++r)
|
||||
{
|
||||
if (!ranks[r]) {
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (ok)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
} else
|
||||
{
|
||||
// Shortcut Joker is active, we have to detect straights where any card may "skip" 1 rank
|
||||
// We do this with a dynamic programming algorithm that calculates
|
||||
// the longest possible straight that can end on each rank
|
||||
// and stopping when we find one that is {straight-size} cards long
|
||||
u8 longest_short_cut_at[NUM_RANKS] = {0};
|
||||
|
||||
// A low ace can start a sequence. 'ace_low_len' is 1 if an ace is present,
|
||||
// acting as a potential predecessor for TWO and THREE.
|
||||
int ace_low_len = ranks[ACE] ? 1 : 0;
|
||||
|
||||
// Iterate through all ranks from TWO up to ACE.
|
||||
for (int i = 0; i < NUM_RANKS; i++)
|
||||
{
|
||||
// No cards in this rank, no straight can end here, continue
|
||||
if (ranks[i] == 0)
|
||||
{
|
||||
longest_short_cut_at[i] = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
int prev_len1 = 0;
|
||||
int prev_len2 = 0;
|
||||
|
||||
// This logic handles the special connections for ace-low straights.
|
||||
if (i == TWO)
|
||||
{
|
||||
// A TWO can be preceded by a low ACE (no skip).
|
||||
prev_len1 = ace_low_len;
|
||||
}
|
||||
else if (i == THREE)
|
||||
{
|
||||
// A THREE can be preceded by a TWO (no skip) or a low ACE (skip).
|
||||
prev_len1 = longest_short_cut_at[TWO];
|
||||
prev_len2 = ace_low_len;
|
||||
}
|
||||
else if (i == ACE)
|
||||
{
|
||||
// An ACE (as the highest card) can be preceded by a KING or a QUEEN.
|
||||
prev_len1 = longest_short_cut_at[KING];
|
||||
prev_len2 = longest_short_cut_at[QUEEN];
|
||||
}
|
||||
else // For all other cards (FOUR through KING).
|
||||
{
|
||||
// A card can be preceded by the rank directly below or two ranks below.
|
||||
prev_len1 = longest_short_cut_at[i - 1];
|
||||
prev_len2 = longest_short_cut_at[i - 2];
|
||||
}
|
||||
|
||||
// The length of the straight ending at rank 'i' is 1 (for the card itself)
|
||||
// plus the length of the longest valid preceding straight.
|
||||
longest_short_cut_at[i] = 1 + max(prev_len1, prev_len2);
|
||||
|
||||
// If we've formed a sequence of {straight-size} or more cards, we have a straight.
|
||||
if (longest_short_cut_at[i] >= get_straight_and_flush_size())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Check for ace low straight
|
||||
if (ranks[ACE] && ranks[TWO] && ranks[THREE] && ranks[FOUR] && ranks[FIVE])
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -79,10 +175,160 @@ bool hand_contains_straight(u8 *ranks) {
|
||||
bool hand_contains_flush(u8 *suits) {
|
||||
for (int i = 0; i < NUM_SUITS; i++)
|
||||
{
|
||||
if (suits[i] >= MAX_SELECTION_SIZE) // this allows MAX_SELECTION_SIZE - 1 for four fingers joker
|
||||
if (suits[i] >= get_straight_and_flush_size())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Returns the number of cards in the best flush found or 0 if no flush of min_len is found, and marks them in out_selection.
|
||||
/**
|
||||
* Finds the largest flush (set of cards with the same suit) in the given array of played cards.
|
||||
* Marks the cards belonging to the best flush in the out_selection array.
|
||||
*
|
||||
* @param played Array of pointers to CardObject representing played cards.
|
||||
* @param top Index of the top of the played stack.
|
||||
* @param min_len Minimum number of cards required for a flush.
|
||||
* @param out_selection Output array of bools; set to true for cards in the best flush, false otherwise.
|
||||
* @return The number of cards in the best flush found, or 0 if no flush meets min_len.
|
||||
*/
|
||||
int find_flush_in_played_cards(CardObject** played, int top, int min_len, bool* out_selection) {
|
||||
if (top < 0) return 0;
|
||||
for (int i = 0; i <= top; i++) out_selection[i] = false;
|
||||
|
||||
int suit_counts[NUM_SUITS] = {0};
|
||||
for (int i = 0; i <= top; i++) {
|
||||
if (played[i] && played[i]->card) {
|
||||
suit_counts[played[i]->card->suit]++;
|
||||
}
|
||||
}
|
||||
|
||||
int best_suit = -1;
|
||||
int best_count = 0;
|
||||
for (int i = 0; i < NUM_SUITS; i++) {
|
||||
if (suit_counts[i] > best_count) {
|
||||
best_count = suit_counts[i];
|
||||
best_suit = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (best_count >= min_len) {
|
||||
for (int i = 0; i <= top; i++) {
|
||||
if (played[i] && played[i]->card && played[i]->card->suit == best_suit) {
|
||||
out_selection[i] = true;
|
||||
}
|
||||
}
|
||||
return best_count;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Returns the number of cards in the best straight or 0 if no straight of min_len is found, marks as true them in out_selection[].
|
||||
// This is mostly from Google Gemini
|
||||
int find_straight_in_played_cards(CardObject** played, int top, bool shortcut_active, int min_len, bool* out_selection) {
|
||||
if (top < 0) return 0;
|
||||
for (int i = 0; i <= top; i++) out_selection[i] = false;
|
||||
|
||||
// --- Setup for Backtracking DP ---
|
||||
u8 longest_straight_at[NUM_RANKS] = {0};
|
||||
int parent[NUM_RANKS];
|
||||
for(int i=0; i<NUM_RANKS; i++) parent[i] = -1;
|
||||
|
||||
u8 ranks[NUM_RANKS] = {0};
|
||||
for (int i = 0; i <= top; i++) {
|
||||
if (played[i] && played[i]->card) {
|
||||
ranks[played[i]->card->rank]++;
|
||||
}
|
||||
}
|
||||
|
||||
// --- Run DP to find longest straight ---
|
||||
// This is nearly identical to hand_contains_straight() logic
|
||||
// TODO: Consolidate functions to avoid code duplication?
|
||||
// Might cost performance because this does a little more
|
||||
int ace_low_len = ranks[ACE] ? 1 : 0;
|
||||
for (int i = 0; i < NUM_RANKS; i++) {
|
||||
if (ranks[i] > 0) {
|
||||
int prev1 = 0, prev2 = 0;
|
||||
int parent1 = -1, parent2 = -1;
|
||||
|
||||
if (shortcut_active) {
|
||||
if (i == TWO) { prev1 = ace_low_len; parent1 = ACE; }
|
||||
else if (i == THREE) { prev1 = longest_straight_at[TWO]; parent1 = TWO; prev2 = ace_low_len; parent2 = ACE; }
|
||||
else if (i == ACE) { prev1 = longest_straight_at[KING]; parent1 = KING; prev2 = longest_straight_at[QUEEN]; parent2 = QUEEN; }
|
||||
else { prev1 = longest_straight_at[i-1]; parent1 = i-1; if (i > 1) { prev2 = longest_straight_at[i-2]; parent2 = i-2; }}
|
||||
} else {
|
||||
if (i == TWO) { prev1 = ace_low_len; parent1 = ACE; }
|
||||
else if (i == ACE) { prev1 = longest_straight_at[KING]; parent1 = KING; }
|
||||
else { prev1 = longest_straight_at[i-1]; parent1 = i-1; }
|
||||
}
|
||||
|
||||
// Parallels longest_short_cut_at[i] = 1 + max(prev_len1, prev_len2);
|
||||
// in hand_contains_straight()
|
||||
if(prev1 >= prev2) { longest_straight_at[i] = 1 + prev1; parent[i] = parent1; }
|
||||
else { longest_straight_at[i] = 1 + prev2; parent[i] = parent2; }
|
||||
}
|
||||
}
|
||||
|
||||
// --- Find best straight and backtrack ---
|
||||
int best_len = 0;
|
||||
int end_rank = -1;
|
||||
for (int i = 0; i < NUM_RANKS; i++) {
|
||||
if (longest_straight_at[i] >= best_len) {
|
||||
best_len = longest_straight_at[i];
|
||||
end_rank = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (best_len >= min_len) {
|
||||
u8 needed_ranks[NUM_RANKS] = {0};
|
||||
int current_rank = end_rank;
|
||||
while (current_rank != -1 && best_len > 0) {
|
||||
needed_ranks[current_rank]++;
|
||||
current_rank = parent[current_rank];
|
||||
best_len--;
|
||||
}
|
||||
|
||||
for (int i = 0; i <= top; i++) {
|
||||
if (played[i] && played[i]->card && needed_ranks[played[i]->card->rank] > 0) {
|
||||
out_selection[i] = true;
|
||||
needed_ranks[played[i]->card->rank]--;
|
||||
}
|
||||
}
|
||||
|
||||
int final_card_count = 0;
|
||||
for(int i=0; i<=top; i++) {
|
||||
if(out_selection[i]) final_card_count++;
|
||||
}
|
||||
return final_card_count;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// This is used for the special case in "Four Fingers" where you can add a pair into a straight
|
||||
// (e.g. AA234 should score all 5 cards)
|
||||
void select_paired_cards_in_hand(CardObject** played, int played_top, bool* selection) {
|
||||
// Build a set of ranks that are already selected
|
||||
bool rank_selected[NUM_RANKS] = {0};
|
||||
bool any_selected_rank = false;
|
||||
|
||||
for (int i = 0; i <= played_top; i++) {
|
||||
if (selection[i] && played[i] && played[i]->card) {
|
||||
rank_selected[played[i]->card->rank] = true;
|
||||
any_selected_rank = true;
|
||||
}
|
||||
}
|
||||
|
||||
// If no ranks were selected initially, nothing to do
|
||||
if (!any_selected_rank) return;
|
||||
|
||||
// Add any unselected card to the selection if if shares a rank with the selected ranks
|
||||
for (int i = 0; i <= played_top; i++) {
|
||||
if (played[i] && played[i]->card && !selection[i]) {
|
||||
if (rank_selected[played[i]->card->rank]) {
|
||||
selection[i] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user