(Manual conflict res) merged main into ttm/joker-scope-joker-1
This commit is contained in:
+160
-60
@@ -76,10 +76,11 @@ static int selection_y = 0;
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static bool sort_by_suit = false;
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// Stacks
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static JokerObject *jokers[MAX_JOKERS_HELD_SIZE] = {NULL};
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static int jokers_top = -1;
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static List *jokers = NULL;
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static List *discarded_jokers = NULL;
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static List* jokers_available_to_shop; // List of joker IDs
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// Stacks
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static CardObject *played[MAX_SELECTION_SIZE] = {NULL};
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static int played_top = -1;
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@@ -92,19 +93,6 @@ static int deck_top = -1;
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static Card *discard_pile[MAX_DECK_SIZE] = {NULL};
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static int discard_top = -1;
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// Joker stack
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static inline void joker_push(JokerObject *joker)
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{
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if (jokers_top >= MAX_JOKERS_HELD_SIZE - 1) return;
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jokers[++jokers_top] = joker;
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}
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static inline JokerObject *joker_pop()
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{
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if (jokers_top < 0) return NULL;
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return jokers[jokers_top--];
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}
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// Played stack
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static inline void played_push(CardObject *card_object)
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{
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@@ -166,13 +154,11 @@ int get_played_top(void) {
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return played_top;
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}
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JokerObject **get_jokers(void) {
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List *get_jokers(void) {
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return jokers;
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}
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int get_jokers_top(void) {
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return jokers_top;
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}
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int get_deck_top(void) {
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return deck_top;
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@@ -186,7 +172,6 @@ int get_money(void) {
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return money;
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}
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List* jokers_available_to_shop; // List of joker IDs
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// Consts
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@@ -252,6 +237,10 @@ static const Rect ROUND_END_NUM_HANDS_RECT = {88, 116, UNDEFINED, UNDEF
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static const Rect HAND_REWARD_RECT = {168, UNDEFINED, UNDEFINED, UNDEFINED };
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static const Rect CASHOUT_RECT = {88, 72, UNDEFINED, UNDEFINED };
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static const Rect SHOP_REROLL_RECT = {88, 96, UNDEFINED, UNDEFINED };
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static const BG_POINT HELD_JOKERS_POS = {108, 10};
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static const BG_POINT JOKER_DISCARD_TARGET = {240, 30};
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#define ITEM_SHOP_Y 71 // TODO: Needs to be a rect?
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//TODO: Properly define and use
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@@ -1029,6 +1018,13 @@ void game_init()
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{
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jokers_available_to_shop_init();
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// Initialize jokers list
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if (jokers) list_destroy(&jokers);
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jokers = list_new(MAX_JOKERS_HELD_SIZE);
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if (discarded_jokers != NULL) list_destroy(&discarded_jokers);
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discarded_jokers = list_new(MAX_JOKERS_HELD_SIZE);
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hands = max_hands;
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discards = max_discards;
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@@ -1622,9 +1618,10 @@ static void played_cards_update_loop(bool* discarded_card, int* played_selection
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if (*played_selections > 0)
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{
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for (int k = 0; k <= jokers_top; k++)
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for (int k = 0; k < list_get_size(jokers); k++)
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{
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if (joker_object_score(jokers[k], played[*played_selections - 1]->card, &chips, &mult, NULL, &money, NULL)) // NULLs aren't implemented yet
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JokerObject *joker = list_get(jokers, k);
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if (joker_object_score(joker, played[*played_selections - 1]->card, &chips, &mult, NULL, &money, NULL)) // NULLs aren't implemented yet
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{
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display_chips(chips);
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display_mult(mult);
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@@ -1640,11 +1637,12 @@ static void played_cards_update_loop(bool* discarded_card, int* played_selection
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scored_cards = j + 1; // Count the number of cards that have been scored
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if (scored_cards > *played_selections)
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{
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for (int k = 0; k <= jokers_top; k++)
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for (int k = 0; k < list_get_size(jokers); k++)
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{
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if (jokers[k] != NULL)
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JokerObject *joker = list_get(jokers, k);
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if (joker != NULL)
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{
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jokers[k]->joker->processed = false; // Reset the joker's processed state for the next score
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joker->joker->processed = false; // Reset the joker's processed state for the next score
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}
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}
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@@ -1671,9 +1669,10 @@ static void played_cards_update_loop(bool* discarded_card, int* played_selection
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{
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tte_erase_rect_wrapper(PLAYED_CARDS_SCORES_RECT);
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for (int k = 0; k <= jokers_top; k++) // Independent joker scoring loop
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for (int k = 0; k <= list_get_size(jokers); k++) // Independent joker scoring loop
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{
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if (joker_object_score(jokers[k], NULL, &chips, &mult, NULL, &money, NULL)) // NULLs aren't implemented yet
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JokerObject *joker = list_get(jokers, k);
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if (joker_object_score(joker, NULL, &chips, &mult, NULL, &money, NULL)) // NULLs aren't implemented yet
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{
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display_chips(chips);
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display_mult(mult);
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@@ -1683,11 +1682,12 @@ static void played_cards_update_loop(bool* discarded_card, int* played_selection
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}
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}
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for (int k = 0; k <= jokers_top; k++)
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for (int k = 0; k <= list_get_size(jokers); k++)
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{
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if (jokers[k] != NULL)
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JokerObject *joker = list_get(jokers, k);
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if (joker != NULL)
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{
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jokers[k]->joker->processed = false; // Reset the joker's processed state for the next round
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joker->joker->processed = false; // Reset the joker's processed state for the next round
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}
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}
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@@ -1782,6 +1782,26 @@ static void played_cards_update_loop(bool* discarded_card, int* played_selection
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}
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}
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static void discarded_jokers_update_loop()
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{
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if (discarded_jokers == NULL)
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return;
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// Iterating backwards because of removal within loop
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for (int i = list_get_size(discarded_jokers) - 1; i >= 0; i--)
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{
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JokerObject* joker_object = list_get(discarded_jokers, i);
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joker_object_update(joker_object);
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if (joker_object->sprite_object->x == joker_object->sprite_object->tx
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&& joker_object->sprite_object->y == joker_object->sprite_object->ty)
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{
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list_remove_by_idx(discarded_jokers, i);
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joker_object_destroy(&joker_object);
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}
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}
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}
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static void held_jokers_update_loop()
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{
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const int spacing_lut[MAX_JOKERS_HELD_SIZE][MAX_JOKERS_HELD_SIZE] =
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@@ -1793,18 +1813,24 @@ static void held_jokers_update_loop()
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{40, 20, 0, -20, -40}
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};
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FIXED hand_x = int2fx(108);
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FIXED hand_y = int2fx(10);
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FIXED hand_x = int2fx(HELD_JOKERS_POS.x);
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int jokers_top = list_get_size(jokers) - 1;
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for (int i = jokers_top; i >= 0; i--)
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{
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jokers[i]->sprite_object->tx = hand_x - int2fx(spacing_lut[jokers_top][i]);
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jokers[i]->sprite_object->ty = hand_y;
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JokerObject *joker = list_get(jokers, i);
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joker->sprite_object->tx = hand_x - int2fx(spacing_lut[jokers_top][i]);
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joker_object_update(jokers[i]);
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joker_object_update(joker);
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}
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}
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static void jokers_update_loop()
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{
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held_jokers_update_loop();
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discarded_jokers_update_loop();
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}
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static void game_playing_ui_text_update()
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{
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static int last_hand_size = 0;
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@@ -2156,6 +2182,25 @@ static int reroll_cost = REROLL_BASE_COST;
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#define REROLL_BTN_FRAME_PAL_IDX 7
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#define REROLL_BTN_PAL_IDX 3
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void print_price_under_sprite_object(SpriteObject *sprite_object, int price)
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{
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int x = fx2int(sprite_object->tx) + TILE_SIZE - (get_digits_even(price) - 1) * TILE_SIZE;
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int y = fx2int(sprite_object->ty) + CARD_SPRITE_SIZE + TILE_SIZE; // TODO: Should probably extract the sprite size
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tte_printf("#{P:%d,%d; cx:0xC000}$%d", x, y, price);
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}
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void erase_price_under_sprite_object(SpriteObject *sprite_object)
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{
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Rect price_rect;
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price_rect.left = fx2int(sprite_object->tx);
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price_rect.top = fx2int(sprite_object->ty) + CARD_SPRITE_SIZE + TILE_SIZE;
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// TODO: Should probably extract the size from the sprite
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price_rect.right = price_rect.left + TILE_SIZE * 3;
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price_rect.bottom = price_rect.top + 2*TILE_SIZE; // Taking 2 tiles down so the highlighted case is also covered
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tte_erase_rect_wrapper(price_rect);
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}
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static void game_shop_create_items()
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{
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tte_erase_rect_wrapper(SHOP_PRICES_TEXT_RECT);
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@@ -2181,9 +2226,7 @@ static void game_shop_create_items()
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joker_object->sprite_object->tx = joker_object->sprite_object->x;
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joker_object->sprite_object->ty = int2fx(ITEM_SHOP_Y);
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int x = fx2int(joker_object->sprite_object->tx) + TILE_SIZE - (get_digits_even(joker_object->joker->value) - 1) * TILE_SIZE;
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int y = fx2int(joker_object->sprite_object->ty) + CARD_SPRITE_SIZE + TILE_SIZE;
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tte_printf("#{P:%d,%d; cx:0xC000}$%d", x, y, joker_object->joker->value);
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print_price_under_sprite_object(joker_object->sprite_object, joker_object->joker->value);
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sprite_position(joker_object_get_sprite(joker_object), fx2int(joker_object->sprite_object->x), fx2int(joker_object->sprite_object->y));
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list_append(shop_jokers, joker_object);
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@@ -2256,28 +2299,86 @@ static void game_shop_reroll(int *reroll_cost)
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tte_printf("#{P:%d,%d; cx:0xF000}$%d", SHOP_REROLL_RECT.left, SHOP_REROLL_RECT.top, *reroll_cost);
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}
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static int jokers_sel_row_get_size()
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{
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return list_get_size(jokers);
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}
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static void jokers_sel_row_on_selection_changed(SelectionGrid *selection_grid,
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int row_idx,
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const Selection *prev_selection,
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const Selection *new_selection)
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{
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if (prev_selection->y == row_idx)
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{
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JokerObject* joker_object = list_get(jokers, prev_selection->x);
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erase_price_under_sprite_object(joker_object->sprite_object);
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sprite_object_set_focus(joker_object->sprite_object, false);
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}
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if (new_selection->y == row_idx)
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{
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JokerObject* joker_object = list_get(jokers, new_selection->x);
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sprite_object_set_focus(joker_object->sprite_object, true);
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print_price_under_sprite_object(joker_object->sprite_object, joker_get_sell_value(joker_object->joker));
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}
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}
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void joker_start_discard_animation(JokerObject *joker_object)
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{
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joker_object->sprite_object->tx = int2fx(JOKER_DISCARD_TARGET.x);
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joker_object->sprite_object->ty = int2fx(JOKER_DISCARD_TARGET.y);
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list_append(discarded_jokers, joker_object);
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}
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void game_sell_joker(int joker_idx)
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{
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if (joker_idx < 0 || joker_idx > list_get_size(jokers))
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return;
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JokerObject *joker_object = list_get(jokers, joker_idx);
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money += joker_get_sell_value(joker_object->joker);
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display_money(money);
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erase_price_under_sprite_object(joker_object->sprite_object);
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list_remove_by_idx(jokers, joker_idx);
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int_list_append(jokers_available_to_shop, (intptr_t)joker_object->joker->id);
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joker_start_discard_animation(joker_object);
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}
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static void jokers_sel_row_on_key_hit(SelectionGrid* selection_grid, Selection* selection)
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{
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if (!key_hit(SELL_KEY))
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return;
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game_sell_joker(selection->x);
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// Move the selection away from the jokers so it doesn't point to an invalid place
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selection_grid_move_selection_vert(selection_grid, SCREEN_DOWN);
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}
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// Shop input
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static int shop_top_row_get_size()
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{
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return list_get_size(shop_jokers) + 1; // + 1 to account for next round button
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}
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void add_joker(JokerObject *joker_object)
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{
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list_append(jokers, joker_object);
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joker_object->sprite_object->ty = int2fx(HELD_JOKERS_POS.y);
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}
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static void game_shop_buy_joker(int shop_joker_idx)
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{
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JokerObject *joker_object = list_get(shop_jokers, shop_joker_idx);
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joker_push(joker_object);
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money -= joker_object->joker->value; // Deduct the money spent on the joker
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display_money(money); // Update the money display
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erase_price_under_sprite_object(joker_object->sprite_object);
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sprite_object_set_focus(joker_object->sprite_object, false);
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Rect joker_price_rect;
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joker_price_rect.left = fx2int(joker_object->sprite_object->tx);
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// 2*TILE_SIZE because the item is highlighted and raised by 1 additional tile
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joker_price_rect.top = fx2int(joker_object->sprite_object->ty) + CARD_SPRITE_SIZE + 2 * TILE_SIZE;
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joker_price_rect.right = joker_price_rect.left + TILE_SIZE * 3;
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joker_price_rect.bottom = joker_price_rect.top + TILE_SIZE;
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tte_erase_rect_wrapper(joker_price_rect);
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add_joker(joker_object);
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list_remove_by_idx(shop_jokers, shop_joker_idx); // Remove the joker from the shop
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}
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@@ -2305,7 +2406,7 @@ static void shop_top_row_on_key_hit(SelectionGrid* selection_grid, Selection* se
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int shop_joker_idx = selection->x - 1; // - 1 to account for next round button
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JokerObject *joker_object = list_get(shop_jokers, shop_joker_idx);
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if (joker_object == NULL
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|| jokers_top >= MAX_JOKERS_HELD_SIZE - 1
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|| list_get_size(jokers) >= MAX_JOKERS_HELD_SIZE
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|| money < joker_object->joker->value)
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{
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return;
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@@ -2356,12 +2457,12 @@ static void shop_top_row_on_selection_changed(SelectionGrid* selection_grid, int
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}
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}
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static int shop_bottom_row_get_size()
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static int shop_reroll_row_get_size()
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{
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return 1; // Currently only the reroll button
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return 1; // Only the reroll button
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}
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static void shop_bottom_row_on_selection_changed(SelectionGrid* selection_grid, int row_idx, const Selection* prev_selection, const Selection* new_selection)
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static void shop_reroll_row_on_selection_changed(SelectionGrid* selection_grid, int row_idx, const Selection* prev_selection, const Selection* new_selection)
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{
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if (row_idx == prev_selection->y)
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{
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@@ -2374,7 +2475,7 @@ static void shop_bottom_row_on_selection_changed(SelectionGrid* selection_grid,
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}
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}
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static void shop_bottom_row_on_key_hit(SelectionGrid* selection_grid, Selection* selection)
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static void shop_reroll_row_on_key_hit(SelectionGrid* selection_grid, Selection* selection)
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{
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if (money >= reroll_cost)
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{
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@@ -2384,11 +2485,12 @@ static void shop_bottom_row_on_key_hit(SelectionGrid* selection_grid, Selection*
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SelectionGridRow shop_selection_rows[] =
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{
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{0, shop_top_row_get_size, shop_top_row_on_selection_changed, shop_top_row_on_key_hit},
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{1, shop_bottom_row_get_size, shop_bottom_row_on_selection_changed, shop_bottom_row_on_key_hit}
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{0, jokers_sel_row_get_size, jokers_sel_row_on_selection_changed, jokers_sel_row_on_key_hit},
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{1, shop_top_row_get_size, shop_top_row_on_selection_changed, shop_top_row_on_key_hit},
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{2, shop_reroll_row_get_size, shop_reroll_row_on_selection_changed, shop_reroll_row_on_key_hit}
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};
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static const Selection SHOP_INIT_SEL = {-1, 0};
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static const Selection SHOP_INIT_SEL = {-1, 1};
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SelectionGrid shop_selection_grid = {shop_selection_rows, NUM_ELEM_IN_ARR(shop_selection_rows), SHOP_INIT_SEL};
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@@ -2539,8 +2641,6 @@ void game_shop()
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}
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}
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void game_blind_select()
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{
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switch (state) // I'm only using magic numbers here for the sake of simplicity since it's just sequential, but you can replace them with named constants or enums if it makes it clearer
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@@ -2718,7 +2818,7 @@ void game_update()
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}
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}
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held_jokers_update_loop();
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jokers_update_loop();
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switch (game_state)
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{
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