A little bit of scope creep here.

Renamed some of the state functions to include the word 'on'. Also
replaced the switch statement in set_hand() with a lookup table
access. This lookup table contains the chips, mult and display name
for a given hand. Some may not like these changes, so we can easily
roll back if need be.
This commit is contained in:
Drew
2025-10-14 10:20:43 -05:00
parent 121bbc01d5
commit 04ffb0d4dd
5 changed files with 77 additions and 131 deletions
+2 -2
View File
@@ -7,7 +7,7 @@
#define SPLASH_DURATION_SECONDS 10
#define SPLASH_DURATION_FRAMES (SPLASH_FPS * SPLASH_DURATION_SECONDS)
void splash_screen_init();
void splash_screen_update();
void splash_screen_on_init();
void splash_screen_on_update();
#endif // SPLASH_SCREEN_H