A little bit of scope creep here.
Renamed some of the state functions to include the word 'on'. Also replaced the switch statement in set_hand() with a lookup table access. This lookup table contains the chips, mult and display name for a given hand. Some may not like these changes, so we can easily roll back if need be.
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@@ -7,7 +7,7 @@
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#define SPLASH_DURATION_SECONDS 10
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#define SPLASH_DURATION_FRAMES (SPLASH_FPS * SPLASH_DURATION_SECONDS)
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void splash_screen_init();
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void splash_screen_update();
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void splash_screen_on_init();
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void splash_screen_on_update();
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#endif // SPLASH_SCREEN_H
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