A little bit of scope creep here.
Renamed some of the state functions to include the word 'on'. Also replaced the switch statement in set_hand() with a lookup table access. This lookup table contains the chips, mult and display name for a given hand. Some may not like these changes, so we can easily roll back if need be.
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@@ -8,14 +8,14 @@
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static const Rect COUNTDOWN_TIMER_RECT = {208, 144, 240, 152};
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static uint timer = 0;
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void splash_screen_init()
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void splash_screen_on_init()
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{
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tte_printf("#{P:72,8; cx:0xF000}DISCLAIMER");
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tte_printf("#{P:8,24; cx:0xF000}This project is NOT endorsed \n by or affiliated with \n Playstack or LocalThunk.\n\n If you have paid for this, \n you have been scammed \n and should request a refund \n IMMEDIATELY. \n\n The only official place \n to obtain this is from: \n\n 'github.com/\n cellos51/balatro-gba'");
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tte_printf("#{P:8,144; cx:0xF000}(Press any key to skip)");
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}
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void splash_screen_update()
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void splash_screen_on_update()
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{
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timer++;
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