Centralize location of memory pools
This commit centralizes the location of memory pools and adds an associated script (scripts/get_memory_map.sh) to read the memory map.
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+4
-1
@@ -6,6 +6,9 @@
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#include "sprite.h"
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#define MAX_CARDS (NUM_SUITS * NUM_RANKS)
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#define MAX_CARDS_ON_SCREEN 16
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#define CARD_TID 0
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#define CARD_SPRITE_OFFSET 16
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#define CARD_PB 0
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@@ -69,4 +72,4 @@ void card_object_set_selected(CardObject* card_object, bool selected);
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bool card_object_is_selected(CardObject* card_object);
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Sprite* card_object_get_sprite(CardObject* card_object);
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#endif // CARD_H
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#endif // CARD_H
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