Centralize location of memory pools
This commit centralizes the location of memory pools and adds an associated script (scripts/get_memory_map.sh) to read the memory map.
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@@ -8,6 +8,10 @@
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#include "game.h"
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#include "graphic_utils.h"
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// This won't be more than the number of jokers in your current deck
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// plus the amount that can fit in the shop, 8 should be fine. For now...
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#define MAX_ACTIVE_JOKERS 8
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#define JOKER_TID (MAX_HAND_SIZE + MAX_SELECTION_SIZE) * JOKER_SPRITE_OFFSET // Tile ID for the starting index in the tile memory
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#define JOKER_SPRITE_OFFSET 16 // Offset for the joker sprites
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#define JOKER_BASE_PB 4 // The starting palette index for the jokers
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