Centralize location of memory pools
This commit centralizes the location of memory pools and adds an associated script (scripts/get_memory_map.sh) to read the memory map.
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@@ -29,15 +29,6 @@ static const unsigned short *joker_gfxPal[] =
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#undef DEF_JOKER_GFX
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};
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// This won't be more than the number of jokers in your current deck
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// plus the amount that can fit in the shop, 8 should be fine. For now...
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#define MAX_ACTIVE_JOKERS 8
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POOL_DECLARE_TYPE(Joker)
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POOL_DEFINE_TYPE(Joker, MAX_ACTIVE_JOKERS)
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POOL_DECLARE_TYPE(JokerObject)
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POOL_DEFINE_TYPE(JokerObject, MAX_ACTIVE_JOKERS)
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const static u8 edition_price_lut[MAX_EDITIONS] =
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{
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0, // BASE_EDITION
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