Extracted focus to SpriteObject for joker selling - WIP
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-1
@@ -27,6 +27,8 @@ typedef struct
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FIXED rotation;
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FIXED vrotation;
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bool selected;
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bool focused;
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} SpriteObject;
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// Sprite methods
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@@ -58,6 +60,7 @@ void sprite_object_shake(SpriteObject* sprite_object, mm_word sound_id);
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void sprite_object_set_selected(SpriteObject* sprite_object, bool selected);
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bool sprite_object_is_selected(SpriteObject* sprite_object);
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Sprite* sprite_object_get_sprite(SpriteObject* sprite_object);
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void sprite_object_set_focus(SpriteObject* sprite_object, bool focus);
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bool sprite_object_is_focused(SpriteObject* sprite_object);
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#endif // SPRITE_H
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