Merge branch 'main' into start_music_after_splashscreen

This commit is contained in:
MeirGavish
2025-10-21 12:25:07 +03:00
18 changed files with 479 additions and 35 deletions
+3
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@@ -6,6 +6,9 @@
#include "sprite.h"
#define MAX_CARDS (NUM_SUITS * NUM_RANKS)
#define MAX_CARDS_ON_SCREEN 16
#define CARD_TID 0
#define CARD_SPRITE_OFFSET 16
#define CARD_PB 0
+10
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@@ -0,0 +1,10 @@
#include "sprite.h"
#include "joker.h"
#include "card.h"
POOL_ENTRY(Sprite, MAX_SPRITES);
POOL_ENTRY(SpriteObject, MAX_SPRITE_OBJECTS);
POOL_ENTRY(Joker, MAX_ACTIVE_JOKERS);
POOL_ENTRY(JokerObject, MAX_ACTIVE_JOKERS);
POOL_ENTRY(Card, MAX_CARDS);
POOL_ENTRY(CardObject, MAX_CARDS_ON_SCREEN);
+4
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@@ -8,6 +8,10 @@
#include "game.h"
#include "graphic_utils.h"
// This won't be more than the number of jokers in your current deck
// plus the amount that can fit in the shop, 8 should be fine. For now...
#define MAX_ACTIVE_JOKERS 8
#define JOKER_TID (MAX_HAND_SIZE + MAX_SELECTION_SIZE) * JOKER_SPRITE_OFFSET // Tile ID for the starting index in the tile memory
#define JOKER_SPRITE_OFFSET 16 // Offset for the joker sprites
#define JOKER_BASE_PB 4 // The starting palette index for the jokers
+62
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@@ -0,0 +1,62 @@
#ifndef POOL_H
#define POOL_H
#include <stdint.h>
#define POOL_BITS_PER_WORD 32
#define POOL_BITMAP_BYTES 8
typedef struct PoolBitmap {
uint32_t *w;
uint32_t nbits;
uint32_t nwords;
uint32_t cap;
} PoolBitmap;
void pool_bm_clear_idx(PoolBitmap *bm, int idx);
int pool_bm_get_free_idx(PoolBitmap *bm);
#define POOL_DECLARE_TYPE(type) \
typedef struct \
{ \
PoolBitmap bm; \
type * objects; \
} type##Pool; \
type *pool_get_##type(); \
void pool_free_##type(type *obj); \
#define POOL_DEFINE_TYPE(type, capacity) \
static type type##_storage[capacity]; \
static uint32_t type##_bitmap_w[POOL_BITMAP_BYTES] = {0}; \
static type##Pool type##_pool = \
{ \
.bm = { \
.w = type##_bitmap_w, \
.nbits = POOL_BITS_PER_WORD, \
.nwords = POOL_BITMAP_BYTES, \
.cap = capacity, \
}, \
.objects = type##_storage, \
}; \
type * pool_get_##type() \
{ \
int free_offset = pool_bm_get_free_idx(&type##_pool.bm); \
if(free_offset == -1) return NULL; \
return &type##_pool.objects[free_offset]; \
} \
void pool_free_##type(type *entry) \
{ \
if(entry == NULL) return; \
int offset = entry - &type##_pool.objects[0]; \
pool_bm_clear_idx(&type##_pool.bm, offset); \
}
#define POOL_GET(type) pool_get_##type()
#define POOL_FREE(type, obj) pool_free_##type(obj)
#define POOL_ENTRY(name, capacity) \
POOL_DECLARE_TYPE(name);
#include POOLS_DEF_FILE
#undef POOL_ENTRY
#endif // POOL_H
+5 -1
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@@ -5,12 +5,16 @@
#include <maxmod.h>
#define CARD_SPRITE_SIZE 32
#define MAX_SPRITES 128
#define MAX_SPRITE_OBJECTS 16
typedef struct
{
OBJ_ATTR *obj;
OBJ_AFFINE *aff;
POINT pos;
int idx;
} Sprite;
// A sprite object is a sprite that is selectable and movable in animation
@@ -63,4 +67,4 @@ Sprite* sprite_object_get_sprite(SpriteObject* sprite_object);
void sprite_object_set_focus(SpriteObject* sprite_object, bool focus);
bool sprite_object_is_focused(SpriteObject* sprite_object);
#endif // SPRITE_H
#endif // SPRITE_H