Update for PR
Readd sprite tracker to not reuse indices check for capacity when returning pool entries Update script for printing memory map
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@@ -14,6 +14,7 @@ typedef struct
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OBJ_ATTR *obj;
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OBJ_AFFINE *aff;
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POINT pos;
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int idx;
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} Sprite;
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// A sprite object is a sprite that is selectable and movable in animation
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@@ -66,4 +67,4 @@ Sprite* sprite_object_get_sprite(SpriteObject* sprite_object);
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void sprite_object_set_focus(SpriteObject* sprite_object, bool focus);
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bool sprite_object_is_focused(SpriteObject* sprite_object);
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#endif // SPRITE_H
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#endif // SPRITE_H
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