hello cooper!
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@@ -501,7 +501,7 @@ void card_update() // This whole function is currently pretty unoptimized due to
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timer = 1;
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played_selections = played_top + 1;
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switch (hand_type) // select the cards that apply to the hand type
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switch (hand_type) // select the cards that apply to the hand type (This whole thing has GOT to be reworked. it only works if the hand sort is by rank)
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{
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case NONE:
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break;
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