Jokers appear in the shop but don't do anything yet
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@@ -2,6 +2,7 @@
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#define CARD_H
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#include <tonc.h>
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#include <maxmod.h>
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#include "sprite.h"
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@@ -65,5 +66,6 @@ CardObject *card_object_new(Card *card);
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void card_object_destroy(CardObject **card_object);
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void card_object_update(CardObject *card_object); // Update the card object position and scale
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void card_object_set_sprite(CardObject *card_object, int layer);
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void card_object_score(CardObject *card_object, mm_word sound_id); // This doesn't actually score anything, it just performs an animation and plays a sound effect
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#endif // CARD_H
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