Clang format card.c/h (#256)
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+35
-35
@@ -1,41 +1,41 @@
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#ifndef CARD_H
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#define CARD_H
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#include <tonc.h>
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#include <maxmod.h>
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#include "sprite.h"
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#define MAX_CARDS (NUM_SUITS * NUM_RANKS)
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#include <maxmod.h>
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#include <tonc.h>
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#define MAX_CARDS (NUM_SUITS * NUM_RANKS)
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#define MAX_CARDS_ON_SCREEN 16
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#define CARD_TID 0
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#define CARD_SPRITE_OFFSET 16
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#define CARD_PB 0
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#define CARD_TID 0
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#define CARD_SPRITE_OFFSET 16
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#define CARD_PB 0
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#define CARD_STARTING_LAYER 0
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// Card suits
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#define DIAMONDS 0
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#define CLUBS 1
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#define HEARTS 2
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#define SPADES 3
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#define DIAMONDS 0
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#define CLUBS 1
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#define HEARTS 2
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#define SPADES 3
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#define NUM_SUITS 4
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// Card ranks
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#define TWO 0
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#define THREE 1
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#define FOUR 2
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#define FIVE 3
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#define SIX 4
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#define SEVEN 5
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#define EIGHT 6
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#define NINE 7
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#define TEN 8
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#define JACK 9
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#define QUEEN 10
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#define KING 11
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#define ACE 12
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#define NUM_RANKS 13
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#define TWO 0
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#define THREE 1
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#define FOUR 2
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#define FIVE 3
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#define SIX 4
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#define SEVEN 5
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#define EIGHT 6
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#define NINE 7
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#define TEN 8
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#define JACK 9
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#define QUEEN 10
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#define KING 11
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#define ACE 12
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#define NUM_RANKS 13
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#define RANK_OFFSET 2 // Because the first rank is 2 and ranks start at 0
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#define IMPOSSIBLY_HIGH_CARD_VALUE 100
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@@ -49,27 +49,27 @@ typedef struct Card
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typedef struct CardObject
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{
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Card *card;
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SpriteObject *sprite_object;
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Card* card;
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SpriteObject* sprite_object;
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} CardObject;
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// Card functions
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void card_init();
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// Card methods
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Card *card_new(u8 suit, u8 rank);
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void card_destroy(Card **card);
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u8 card_get_value(Card *card);
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Card* card_new(u8 suit, u8 rank);
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void card_destroy(Card** card);
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u8 card_get_value(Card* card);
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// CardObject methods
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CardObject *card_object_new(Card *card);
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void card_object_destroy(CardObject **card_object);
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void card_object_update(CardObject *card_object); // Update the card object position and scale
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void card_object_set_sprite(CardObject *card_object, int layer);
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CardObject* card_object_new(Card* card);
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void card_object_destroy(CardObject** card_object);
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void card_object_update(CardObject* card_object); // Update the card object position and scale
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void card_object_set_sprite(CardObject* card_object, int layer);
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void card_object_shake(CardObject* card_object, mm_word sound_id);
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void card_object_set_selected(CardObject* card_object, bool selected);
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bool card_object_is_selected(CardObject* card_object);
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Sprite* card_object_get_sprite(CardObject* card_object);
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#endif // CARD_H
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#endif // CARD_H
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