Made blind tokens visible in GAME_BLIND_SELECT state
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@@ -14,6 +14,14 @@ static const int ante_lut[MAX_ANTE + 1] = {100, 300, 800, 2000, 5000, 11000, 200
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#define BIG_BLIND 1
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#define BOSS_BLIND 2
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#define SMALL_BLIND_PB 1
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#define BIG_BLIND_PB 2
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#define BOSS_BLIND_PB 3
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#define SMALL_BLIND_TID 832
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#define BIG_BLIND_TID (SMALL_BLIND_TID + 16)
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#define BOSS_BLIND_TID (BIG_BLIND_TID + 16)
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enum BlindState
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{
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BLIND_CURRENT,
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