Added greedy joker and refactor joker system
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+3
-3
@@ -8,8 +8,8 @@
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// Card suits
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#define HEARTS 0
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#define DIAMONDS 1
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#define CLUBS 2
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#define CLUBS 1
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#define DIAMONDS 2
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#define SPADES 3
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#define NUM_SUITS 4
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@@ -66,6 +66,6 @@ CardObject *card_object_new(Card *card);
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void card_object_destroy(CardObject **card_object);
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void card_object_update(CardObject *card_object); // Update the card object position and scale
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void card_object_set_sprite(CardObject *card_object, int layer);
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void card_object_score(CardObject *card_object, mm_word sound_id); // This doesn't actually score anything, it just performs an animation and plays a sound effect
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void card_object_shake(CardObject *card_object, mm_word sound_id); // This doesn't actually score anything, it just performs an animation and plays a sound effect
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#endif // CARD_H
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