Added greedy joker and refactor joker system
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@@ -153,7 +153,7 @@ void card_object_set_sprite(CardObject *card_object, int layer)
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card_object->sprite = sprite_new(ATTR0_SQUARE | ATTR0_4BPP | ATTR0_AFF, ATTR1_SIZE_32, card_sprite_lut[card_object->card->suit][card_object->card->rank], 0, layer);
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}
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void card_object_score(CardObject *card_object, mm_word sound_id)
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void card_object_shake(CardObject *card_object, mm_word sound_id)
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{
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card_object->vscale = float2fx(0.3f); // Scale down the card when it's scored
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card_object->vrotation = float2fx(8.0f); // Rotate the card when it's scored
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