Added greedy joker and refactor joker system
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+56
-5
@@ -4,9 +4,11 @@
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#include "joker_gfx.h"
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#include "graphic_utils.h"
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#include "card.h"
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#include "soundbank.h"
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#include <maxmod.h>
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#include <stdlib.h>
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#include <string.h>
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const static u8 joker_data_lut[MAX_JOKERS][2] = // Rarity, Value
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{
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@@ -58,17 +60,21 @@ void joker_destroy(Joker **joker)
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*joker = NULL;
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}
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IndependentEffect joker_independent_effect(Joker *joker)
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JokerEffect joker_get_score_effect(Joker *joker, Card *scored_card)
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{
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IndependentEffect effect = {0};
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JokerEffect effect = {0};
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switch (joker->id)
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{
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case DEFAULT_JOKER_ID: // Default Joker
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if (scored_card != NULL) break; // Joker is independent, no effect
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effect.mult = 4;
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break;
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case GREEDY_JOKER_ID: // Greedy Joker
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// Nothing because this joker is a scored type
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if (scored_card->suit == DIAMONDS) // If the scored card is a diamond
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{
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effect.mult = 3;
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}
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break;
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default:
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break;
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@@ -139,8 +145,53 @@ void joker_object_update(JokerObject *joker_object)
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card_object_update(card_object);
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}
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void joker_object_score(JokerObject *joker_object, mm_word sound_id) // Another derived function of card_object
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void joker_object_shake(JokerObject *joker_object, mm_word sound_id)
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{
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CardObject *card_object = (CardObject *)joker_object;
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card_object_score(card_object, sound_id);
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card_object_shake(card_object, sound_id);
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}
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bool joker_object_score(JokerObject *joker_object, Card* scored_card, int *chips, int *mult, int *xmult, int *money, bool *retrigger)
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{
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if (joker_object->joker->processed == true) return false; // If the joker has already been processed, return false
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JokerEffect joker_effect = joker_get_score_effect(joker_object->joker, scored_card);
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if (memcmp(&joker_effect, &(JokerEffect){0}, sizeof(JokerEffect)) != 0)
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{
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*chips += joker_effect.chips;
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*mult += joker_effect.mult;
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// TODO: XMult
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*money += joker_effect.money;
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// TODO: Retrigger
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tte_set_pos(fx2int(joker_object->x) + 8, 48); // Offset of 16 pixels to center the text on the card
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char score_buffer[12];
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if (joker_effect.chips > 0)
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{
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tte_set_special(0xD000); // Blue
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snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.chips);
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}
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else if (joker_effect.mult > 0)
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{
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tte_set_special(0xE000); // Red
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snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.mult);
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}
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else if (joker_effect.money > 0)
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{
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tte_set_special(0xC000); // Yellow
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snprintf(score_buffer, sizeof(score_buffer), "+%d", joker_effect.money);
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}
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tte_write(score_buffer);
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joker_object->joker->processed = true; // Mark the joker as processed
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joker_object_shake(joker_object, SFX_CARD_SELECT); // TODO: Add a sound effect for scoring the joker
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return true;
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}
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return false;
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}
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