[Feature] Implement seeded runs by adding a Seed selection menu (#482)

* initial commit

* wip

* WIP

* WIP

* clang format

* Choose Seed navigation mostly done

* seed input navigation done

* seed input done

* cleanup and clang format

* Implement base 10 to 36 conversions

* Enable seeded runs

* clang format

* show default deck sprite, name and description

* Rename Deck enum to DeckType

* Implement arbitrary 9-patch expand system

* Make 9-patch example smaller in the docs

* Improve NinePatchRect docs

* fix Deck back side sprite palette

* clang format

* Add last deck description

* clang format

* Fix 'Z' in seed input keyboard

* Fix rebase issue

* fix deck sprite not updating

* Documents static funcs in run_setup.c

* more documentation

* clang format

* Move Play button to the left in its row

* Tests WIP

* removing tests for random.h

* use the new StateMachine struct

* First wave of fixes

* Fix the 9-patch again

* Changed the base 36 logic so it's in big endian

* properly set end of base 36 string to '\0'

* typos

* fix cursor position after rolling a seed + fix random seed generation

* Make keyboard more intuitive to use

* static const var

* Address more comment from @ricfehr3

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* fix deck palette

* create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro

* Replace `expand_3x3` by a call to `expand_9-patch`

* clang format

* clang format

* clang format

* fix rebase iussue in state_machine.h

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
This commit is contained in:
Geralt
2026-06-02 00:06:37 -07:00
committed by GitHub
co-authored by MathisMartin31
parent 21d8d912ab
commit 1df8402900
32 changed files with 2161 additions and 123 deletions
+4
View File
@@ -1,6 +1,7 @@
#ifndef CARD_H
#define CARD_H
#include "deck_types.h"
#include "sprite.h"
#include <maxmod.h>
@@ -58,6 +59,8 @@ typedef struct CardObject
bool selected;
} CardObject;
void card_init(void);
// Card sprites accessibility functions
void set_cards_high_contrast(bool enable);
void set_cards_more_readable(bool enable);
@@ -74,6 +77,7 @@ CardObject* card_object_new(Card* card);
void card_object_destroy(CardObject** card_object);
void card_object_update(CardObject* card_object); // Update the card object position and scale
void card_object_set_sprite(CardObject* card_object, int layer);
void card_object_set_sprite_face_down(CardObject* card_object, enum DeckType deck, int layer);
void card_object_shake(CardObject* card_object, mm_word sound_id);
void card_object_set_selected(CardObject* card_object, bool selected);