[Feature] Implement seeded runs by adding a Seed selection menu (#482)

* initial commit

* wip

* WIP

* WIP

* clang format

* Choose Seed navigation mostly done

* seed input navigation done

* seed input done

* cleanup and clang format

* Implement base 10 to 36 conversions

* Enable seeded runs

* clang format

* show default deck sprite, name and description

* Rename Deck enum to DeckType

* Implement arbitrary 9-patch expand system

* Make 9-patch example smaller in the docs

* Improve NinePatchRect docs

* fix Deck back side sprite palette

* clang format

* Add last deck description

* clang format

* Fix 'Z' in seed input keyboard

* Fix rebase issue

* fix deck sprite not updating

* Documents static funcs in run_setup.c

* more documentation

* clang format

* Move Play button to the left in its row

* Tests WIP

* removing tests for random.h

* use the new StateMachine struct

* First wave of fixes

* Fix the 9-patch again

* Changed the base 36 logic so it's in big endian

* properly set end of base 36 string to '\0'

* typos

* fix cursor position after rolling a seed + fix random seed generation

* Make keyboard more intuitive to use

* static const var

* Address more comment from @ricfehr3

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* fix deck palette

* create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro

* Replace `expand_3x3` by a call to `expand_9-patch`

* clang format

* clang format

* clang format

* fix rebase iussue in state_machine.h

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
This commit is contained in:
Geralt
2026-06-02 00:06:37 -07:00
committed by GitHub
co-authored by MathisMartin31
parent 21d8d912ab
commit 1df8402900
32 changed files with 2161 additions and 123 deletions
+2 -3
View File
@@ -106,15 +106,14 @@ void state_machine_change_state(StateMachine* state_machine, int new_state);
void noop(void);
// clang-format off
#define STATE_INFO_UPDATE_FN_ONLY(fn) {.on_init = noop, .on_update = fn, .on_exit = noop}
#define STATE_INFO_UPDATE_FN_ONLY(fn) {.on_init = noop, .on_update = fn, .on_exit = noop}
#define STATE_INFO_INIT_UPDATE_FN(init_fn, update_fn) {.on_init = init_fn, .on_update = update_fn, .on_exit = noop}
#define STATE_MACHINE_DEFINE(infos, num) \
{ \
.state_infos = &infos[0], \
.num_infos = num, \
.registered = false, \
};
// clang-format on
#endif // STATE_MACHINE_H