[Feature] Implement seeded runs by adding a Seed selection menu (#482)

* initial commit

* wip

* WIP

* WIP

* clang format

* Choose Seed navigation mostly done

* seed input navigation done

* seed input done

* cleanup and clang format

* Implement base 10 to 36 conversions

* Enable seeded runs

* clang format

* show default deck sprite, name and description

* Rename Deck enum to DeckType

* Implement arbitrary 9-patch expand system

* Make 9-patch example smaller in the docs

* Improve NinePatchRect docs

* fix Deck back side sprite palette

* clang format

* Add last deck description

* clang format

* Fix 'Z' in seed input keyboard

* Fix rebase issue

* fix deck sprite not updating

* Documents static funcs in run_setup.c

* more documentation

* clang format

* Move Play button to the left in its row

* Tests WIP

* removing tests for random.h

* use the new StateMachine struct

* First wave of fixes

* Fix the 9-patch again

* Changed the base 36 logic so it's in big endian

* properly set end of base 36 string to '\0'

* typos

* fix cursor position after rolling a seed + fix random seed generation

* Make keyboard more intuitive to use

* static const var

* Address more comment from @ricfehr3

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* fix deck palette

* create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro

* Replace `expand_3x3` by a call to `expand_9-patch`

* clang format

* clang format

* clang format

* fix rebase iussue in state_machine.h

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
This commit is contained in:
Geralt
2026-06-02 00:06:37 -07:00
committed by GitHub
co-authored by MathisMartin31
parent 21d8d912ab
commit 1df8402900
32 changed files with 2161 additions and 123 deletions
+29 -3
View File
@@ -12,6 +12,7 @@
// Card Sprites and Palettes
#include "deck_big_gfx.h"
#include "deck_gfx.h"
#include "decks_face_down_gfx.h"
#include "high_contrast_deck_pal_gfx.h"
// Card sprites lookup table. First index is the suit, second index is the rank. The value is the
@@ -22,20 +23,27 @@ const static u16 _card_sprite_lut[NUM_SUITS][NUM_RANKS] = {
{416, 432, 448, 464, 480, 496, 512, 528, 544, 560, 576, 592, 608},
{624, 640, 656, 672, 688, 704, 720, 736, 752, 768, 784, 800, 816}
};
// Deck sprites lookup table. Index is the deck Id. The value is the tile index.
const static u16 _deck_sprite_lut[DECK_TYPE_MAX] = {0, 16, 32, 48, 64, 80};
bool high_contrast = DEFAULT_HIGH_CONTRAST;
bool more_readable = DEFAULT_MORE_READABLE;
void card_init()
{
GRIT_CPY(&pal_obj_mem[DECK_SPRITES_PB * PAL_ROW_LEN], decks_face_down_gfxPal);
}
void set_cards_high_contrast(bool enable)
{
high_contrast = enable;
if (high_contrast)
{
GRIT_CPY(&pal_obj_mem[CARD_PB], high_contrast_deck_pal_gfxPal);
GRIT_CPY(&pal_obj_mem[CARD_PB * PAL_ROW_LEN], high_contrast_deck_pal_gfxPal);
}
else
{
GRIT_CPY(&pal_obj_mem[CARD_PB], deck_gfxPal);
GRIT_CPY(&pal_obj_mem[CARD_PB * PAL_ROW_LEN], deck_gfxPal);
}
}
@@ -130,7 +138,25 @@ void card_object_set_sprite(CardObject* card_object, int layer)
ATTR0_SQUARE | ATTR0_4BPP | ATTR0_AFF,
ATTR1_SIZE_32,
tile_index,
0,
CARD_PB,
layer + CARD_STARTING_LAYER
);
sprite_object_set_sprite(card_object->sprite_object, sprite);
}
void card_object_set_sprite_face_down(CardObject* card_object, enum DeckType deck, int layer)
{
int tile_index = CARD_TID + (layer * CARD_SPRITE_OFFSET);
memcpy32(
&tile_mem[TILE_MEM_OBJ_CHARBLOCK0_IDX][tile_index],
&decks_face_down_gfxTiles[_deck_sprite_lut[deck] * TILE_SIZE],
TILE_SIZE * CARD_SPRITE_OFFSET
);
Sprite* sprite = sprite_new(
ATTR0_SQUARE | ATTR0_4BPP | ATTR0_AFF,
ATTR1_SIZE_32,
tile_index,
DECK_SPRITES_PB,
layer + CARD_STARTING_LAYER
);
sprite_object_set_sprite(card_object->sprite_object, sprite);