[Feature] Implement seeded runs by adding a Seed selection menu (#482)

* initial commit

* wip

* WIP

* WIP

* clang format

* Choose Seed navigation mostly done

* seed input navigation done

* seed input done

* cleanup and clang format

* Implement base 10 to 36 conversions

* Enable seeded runs

* clang format

* show default deck sprite, name and description

* Rename Deck enum to DeckType

* Implement arbitrary 9-patch expand system

* Make 9-patch example smaller in the docs

* Improve NinePatchRect docs

* fix Deck back side sprite palette

* clang format

* Add last deck description

* clang format

* Fix 'Z' in seed input keyboard

* Fix rebase issue

* fix deck sprite not updating

* Documents static funcs in run_setup.c

* more documentation

* clang format

* Move Play button to the left in its row

* Tests WIP

* removing tests for random.h

* use the new StateMachine struct

* First wave of fixes

* Fix the 9-patch again

* Changed the base 36 logic so it's in big endian

* properly set end of base 36 string to '\0'

* typos

* fix cursor position after rolling a seed + fix random seed generation

* Make keyboard more intuitive to use

* static const var

* Address more comment from @ricfehr3

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* fix deck palette

* create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro

* Replace `expand_3x3` by a call to `expand_9-patch`

* clang format

* clang format

* clang format

* fix rebase iussue in state_machine.h

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
This commit is contained in:
Geralt
2026-06-02 00:06:37 -07:00
committed by GitHub
co-authored by MathisMartin31
parent 21d8d912ab
commit 1df8402900
32 changed files with 2161 additions and 123 deletions
+2 -2
View File
@@ -102,7 +102,7 @@ void game_main_menu_change_background(void)
void game_main_menu_on_init(void)
{
affine_background_change_background(AFFINE_BG_MAIN_MENU);
change_background(BG_MAIN_MENU, false);
change_background(BG_MAIN_MENU, true);
main_menu_ace = card_object_new(card_new(SPADES, ACE));
card_object_set_sprite(main_menu_ace, 0);
main_menu_ace->sprite_object->sprite->obj->attr0 |= ATTR0_AFF_DBL;
@@ -208,7 +208,7 @@ static void main_menu_on_key_transit(SelectionGrid* selection_grid, Selection* s
static void play_on_pressed(void)
{
game_change_state(GAME_STATE_GAME_START);
game_change_state(GAME_STATE_RUN_SETUP);
}
static void options_on_pressed(void)