[Feature] Implement seeded runs by adding a Seed selection menu (#482)
* initial commit * wip * WIP * WIP * clang format * Choose Seed navigation mostly done * seed input navigation done * seed input done * cleanup and clang format * Implement base 10 to 36 conversions * Enable seeded runs * clang format * show default deck sprite, name and description * Rename Deck enum to DeckType * Implement arbitrary 9-patch expand system * Make 9-patch example smaller in the docs * Improve NinePatchRect docs * fix Deck back side sprite palette * clang format * Add last deck description * clang format * Fix 'Z' in seed input keyboard * Fix rebase issue * fix deck sprite not updating * Documents static funcs in run_setup.c * more documentation * clang format * Move Play button to the left in its row * Tests WIP * removing tests for random.h * use the new StateMachine struct * First wave of fixes * Fix the 9-patch again * Changed the base 36 logic so it's in big endian * properly set end of base 36 string to '\0' * typos * fix cursor position after rolling a seed + fix random seed generation * Make keyboard more intuitive to use * static const var * Address more comment from @ricfehr3 * clang format * clang format * clang format * clang format * clang format * clang format * clang format * fix deck palette * create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro * Replace `expand_3x3` by a call to `expand_9-patch` * clang format * clang format * clang format * fix rebase iussue in state_machine.h --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
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@@ -102,7 +102,7 @@ void game_main_menu_change_background(void)
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void game_main_menu_on_init(void)
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{
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affine_background_change_background(AFFINE_BG_MAIN_MENU);
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change_background(BG_MAIN_MENU, false);
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change_background(BG_MAIN_MENU, true);
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main_menu_ace = card_object_new(card_new(SPADES, ACE));
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card_object_set_sprite(main_menu_ace, 0);
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main_menu_ace->sprite_object->sprite->obj->attr0 |= ATTR0_AFF_DBL;
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@@ -208,7 +208,7 @@ static void main_menu_on_key_transit(SelectionGrid* selection_grid, Selection* s
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static void play_on_pressed(void)
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{
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game_change_state(GAME_STATE_GAME_START);
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game_change_state(GAME_STATE_RUN_SETUP);
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}
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static void options_on_pressed(void)
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