* Add optional exit indexes to selection grid rows & fix shop reroll button movement (#316) - Added has_exit_idx and exit_idx to SelGridRowAttributes to simulate subgrid-like behavior that was desired in shop reroll button - Add logic to use exit index if given inside selection_grid_move_selection_horz() - Add joker focus logic to shop_reroll_row_on_selection_changed() * clang-format fix * clang format fix #2 errors due to version mismatch in local fixed (i hope) * important fix: check x instead of y for next_roudn_btn_sel_x was checking y against an X value * changed commenting * selection_grid.h clang-format fix * changed commenting again trying to make docs understandable * set shop selection rows explicit Co-authored-by: Rickey <ric@rf3.xyz> * syntax fix * clang format fix onceagain * guard clause when moving down from jokers --------- Co-authored-by: Rickey <ric@rf3.xyz>
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+14
-3
@@ -488,9 +488,9 @@ Button game_playing_buttons[] = {
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};
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SelectionGridRow shop_selection_rows[] = {
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{0, jokers_sel_row_get_size, jokers_sel_row_on_selection_changed, jokers_sel_row_on_key_transit, {.wrap = false}},
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{1, shop_top_row_get_size, shop_top_row_on_selection_changed, shop_top_row_on_key_transit, {.wrap = false}},
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{2, shop_reroll_row_get_size, shop_reroll_row_on_selection_changed, shop_reroll_row_on_key_transit, {.wrap = false}}
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{0, jokers_sel_row_get_size, jokers_sel_row_on_selection_changed, jokers_sel_row_on_key_transit, {.wrap = false, .has_h_exit_idx = false, .h_exit_idx = 0}},
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{1, shop_top_row_get_size, shop_top_row_on_selection_changed, shop_top_row_on_key_transit, {.wrap = false, .has_h_exit_idx = false, .h_exit_idx = 0}},
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{2, shop_reroll_row_get_size, shop_reroll_row_on_selection_changed, shop_reroll_row_on_key_transit, {.wrap = false, .has_h_exit_idx = true, .h_exit_idx = 1} },
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};
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static const Selection SHOP_INIT_SEL = {-1, 1};
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@@ -4255,6 +4255,10 @@ static bool shop_top_row_on_selection_changed(
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const Selection* new_selection
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)
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{
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// Guard if we move down while on jokers
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if (new_selection->y > row_idx && prev_selection->x > 0)
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return false;
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// The selection grid system only guarantees that the new selection is within bounds
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// but not the previous one...
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// This allows using INIT_SEL = {-1, 1} and move to set the initial selection in a hacky way...
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@@ -4312,6 +4316,13 @@ static bool shop_reroll_row_on_selection_changed(
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{
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// Remove highlight
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memcpy16(&pal_bg_mem[REROLL_BTN_SELECTED_BORDER_PID], &pal_bg_mem[REROLL_BTN_PID], 1);
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if (new_selection->x != NEXT_ROUND_BTN_SEL_X)
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{
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int idx = new_selection->x - 1;
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JokerObject* joker_object = (JokerObject*)list_get_at_idx(&_shop_jokers_list, idx);
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sprite_object_set_focus(joker_object->sprite_object, true);
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}
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}
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else if (row_idx == new_selection->y)
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{
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