Fix shop reroll button's horizontal movement (#316) (#425)

* Add optional exit indexes to selection grid rows & fix shop reroll button movement (#316)

- Added has_exit_idx and exit_idx to SelGridRowAttributes to simulate subgrid-like behavior that was desired in shop reroll button
- Add logic to use exit index if given inside selection_grid_move_selection_horz()
- Add joker focus logic to shop_reroll_row_on_selection_changed()

* clang-format fix

* clang format fix #2

errors due to version mismatch in local fixed (i hope)

* important fix: check x instead of y for next_roudn_btn_sel_x

was checking y against an X value

* changed commenting

* selection_grid.h clang-format fix

* changed commenting again

trying to make docs understandable

* set shop selection rows explicit

Co-authored-by: Rickey <ric@rf3.xyz>

* syntax fix

* clang format fix onceagain

* guard clause when moving down from jokers

---------

Co-authored-by: Rickey <ric@rf3.xyz>
This commit is contained in:
Umut Paklacı
2026-04-05 23:19:08 -07:00
committed by GitHub
co-authored by Rickey
parent 481a869ebc
commit 1e1394ec21
3 changed files with 40 additions and 10 deletions
+11
View File
@@ -82,6 +82,17 @@ typedef struct
* @brief Whether to wrap selection when it passes the end of the row. * @brief Whether to wrap selection when it passes the end of the row.
*/ */
bool wrap; bool wrap;
/**
* @brief Whether this row have a horizontal exit index (a row to process horizontal inputs
* from).
*/
bool has_h_exit_idx;
/**
* @brief The index of the row to exit from when a horizontal input is received.
*/
u8 h_exit_idx;
} SelGridRowAttributes; } SelGridRowAttributes;
/** /**
+14 -3
View File
@@ -488,9 +488,9 @@ Button game_playing_buttons[] = {
}; };
SelectionGridRow shop_selection_rows[] = { SelectionGridRow shop_selection_rows[] = {
{0, jokers_sel_row_get_size, jokers_sel_row_on_selection_changed, jokers_sel_row_on_key_transit, {.wrap = false}}, {0, jokers_sel_row_get_size, jokers_sel_row_on_selection_changed, jokers_sel_row_on_key_transit, {.wrap = false, .has_h_exit_idx = false, .h_exit_idx = 0}},
{1, shop_top_row_get_size, shop_top_row_on_selection_changed, shop_top_row_on_key_transit, {.wrap = false}}, {1, shop_top_row_get_size, shop_top_row_on_selection_changed, shop_top_row_on_key_transit, {.wrap = false, .has_h_exit_idx = false, .h_exit_idx = 0}},
{2, shop_reroll_row_get_size, shop_reroll_row_on_selection_changed, shop_reroll_row_on_key_transit, {.wrap = false}} {2, shop_reroll_row_get_size, shop_reroll_row_on_selection_changed, shop_reroll_row_on_key_transit, {.wrap = false, .has_h_exit_idx = true, .h_exit_idx = 1} },
}; };
static const Selection SHOP_INIT_SEL = {-1, 1}; static const Selection SHOP_INIT_SEL = {-1, 1};
@@ -4255,6 +4255,10 @@ static bool shop_top_row_on_selection_changed(
const Selection* new_selection const Selection* new_selection
) )
{ {
// Guard if we move down while on jokers
if (new_selection->y > row_idx && prev_selection->x > 0)
return false;
// The selection grid system only guarantees that the new selection is within bounds // The selection grid system only guarantees that the new selection is within bounds
// but not the previous one... // but not the previous one...
// This allows using INIT_SEL = {-1, 1} and move to set the initial selection in a hacky way... // This allows using INIT_SEL = {-1, 1} and move to set the initial selection in a hacky way...
@@ -4312,6 +4316,13 @@ static bool shop_reroll_row_on_selection_changed(
{ {
// Remove highlight // Remove highlight
memcpy16(&pal_bg_mem[REROLL_BTN_SELECTED_BORDER_PID], &pal_bg_mem[REROLL_BTN_PID], 1); memcpy16(&pal_bg_mem[REROLL_BTN_SELECTED_BORDER_PID], &pal_bg_mem[REROLL_BTN_PID], 1);
if (new_selection->x != NEXT_ROUND_BTN_SEL_X)
{
int idx = new_selection->x - 1;
JokerObject* joker_object = (JokerObject*)list_get_at_idx(&_shop_jokers_list, idx);
sprite_object_set_focus(joker_object->sprite_object, true);
}
} }
else if (row_idx == new_selection->y) else if (row_idx == new_selection->y)
{ {
+11 -3
View File
@@ -29,7 +29,14 @@ void selection_grid_move_selection_horz(SelectionGrid* selection_grid, int direc
return; return;
} }
Selection new_selection = selection_grid->selection; SelectionGridRow current_row = selection_grid->rows[selection_grid->selection.y];
// Choose the horizontal exit index if it exists
Selection new_selection =
current_row.attributes.has_h_exit_idx
? (Selection){selection_grid->selection.x, current_row.attributes.h_exit_idx}
: selection_grid->selection;
new_selection.x += direction_tribool; new_selection.x += direction_tribool;
int row_size = selection_grid->rows[new_selection.y].get_size(); int row_size = selection_grid->rows[new_selection.y].get_size();
bool wrap_enabled = selection_grid->rows[new_selection.y].attributes.wrap; bool wrap_enabled = selection_grid->rows[new_selection.y].attributes.wrap;
@@ -41,9 +48,10 @@ void selection_grid_move_selection_horz(SelectionGrid* selection_grid, int direc
if (wrap_enabled || (new_selection.x >= 0 && new_selection.x < row_size)) if (wrap_enabled || (new_selection.x >= 0 && new_selection.x < row_size))
{ {
bool proceed_selection = selection_grid->rows[new_selection.y].on_selection_changed( bool proceed_selection =
selection_grid->rows[selection_grid->selection.y].on_selection_changed(
selection_grid, selection_grid,
new_selection.y, current_row.row_idx,
&selection_grid->selection, &selection_grid->selection,
&new_selection &new_selection
); );