fixed blind descend animation
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@@ -57,7 +57,9 @@ void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, int direction)
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memcpy16(&se_mem[MAIN_BG_SBB][se_rect.left + SE_ROW_LEN * (y + direction)],
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&se_mem[MAIN_BG_SBB][se_rect.left + SE_ROW_LEN * y],
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se_rect.right - se_rect.left + 1);
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}
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}
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memset16(&se_mem[MAIN_BG_SBB][se_rect.left + SE_ROW_LEN * (end)], 0x0000, se_rect.right - se_rect.left + 1); // This clears the top row when going down, or the bottom row when going up.
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}
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void tte_erase_rect_wrapper(Rect rect)
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