* Options menu revamp * Implement readable card sprites * redraw characters to fix the original style * clang format * remove usage of UNDEFINED (-1) for unsigned values * typo * change save fix for something cleaner * remove dependency to game_variables.h from card.c * Make the palette look less silly ^^' * Address @ricfehr3's comments * clang format * quick rename * clang format --------- Co-authored-by: Geralt <84459734+MathisMartin31@users.noreply.github.com> Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com> Co-authored-by: Turro75 <valerio.turrini@gmail.com>
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Geralt
MathisMartin31
Turro75
parent
cebdebbfd0
commit
221b6d77c0
@@ -19,10 +19,9 @@
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#define VOLUME_OPTION_MAX 5
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#define VOLUME_OPTION_INCREMENT 20
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#define DEFAULT_GAME_SPEED 1
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#define DEFAULT_HIGH_CONTRAST false
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#define DEFAULT_MUSIC_VOLUME VOLUME_OPTION_MAX
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#define DEFAULT_SOUND_VOLUME VOLUME_OPTION_MAX
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#define DEFAULT_GAME_SPEED 1
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#define DEFAULT_MUSIC_VOLUME VOLUME_OPTION_MAX
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#define DEFAULT_SOUND_VOLUME VOLUME_OPTION_MAX
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#define MAX_HANDS 4
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#define MAX_DISCARDS 4
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@@ -66,7 +65,6 @@ typedef struct
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// BY DEFAULT IS SET TO 1, but if changed to 2 or more, should speed up all (or most) of the
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// game aspects that should be sped up by speed, as in the original game.
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u8 game_speed;
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bool high_contrast;
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u8 music_volume;
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u8 sound_volume;
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} GameVariables;
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