* Options menu revamp * Implement readable card sprites * redraw characters to fix the original style * clang format * remove usage of UNDEFINED (-1) for unsigned values * typo * change save fix for something cleaner * remove dependency to game_variables.h from card.c * Make the palette look less silly ^^' * Address @ricfehr3's comments * clang format * quick rename * clang format --------- Co-authored-by: Geralt <84459734+MathisMartin31@users.noreply.github.com> Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com> Co-authored-by: Turro75 <valerio.turrini@gmail.com>
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Geralt
MathisMartin31
Turro75
parent
cebdebbfd0
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221b6d77c0
@@ -289,7 +289,6 @@ GameVariables g_game_vars = {
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.round_end_blind_token = NULL,
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.game_speed = DEFAULT_GAME_SPEED,
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.high_contrast = DEFAULT_HIGH_CONTRAST,
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.music_volume = DEFAULT_MUSIC_VOLUME,
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.sound_volume = DEFAULT_SOUND_VOLUME,
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};
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@@ -2599,9 +2598,6 @@ void game_start(void)
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g_game_vars.hands = MAX_HANDS;
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g_game_vars.discards = MAX_DISCARDS;
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// Activate high contrast palette for cards if loaded settings tell us to
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toggle_high_contrast_cards(g_game_vars.high_contrast);
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// Fill the deck with all the cards. Later on this can be replaced with a more dynamic system
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// that allows for different decks and card types.
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for (int suit = 0; suit < NUM_SUITS; suit++)
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