Clang format and refactor game.h/c + update Bracket Alignment to BlockIndent (#259)

* Refactor and clang-format game.h/c

* Updated clang-format AlignAfterOpenBracket: BlockIndent and ColumnLimit: 100 and refactored all files accordingly

---------

Co-authored-by: MeirGavish <meir.gavish@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
Rickey
2025-12-03 13:49:31 +02:00
committed by GitHub
co-authored by MeirGavish Copilot
parent 43d837571e
commit 291edaf4f2
14 changed files with 2566 additions and 1983 deletions
+2 -1
View File
@@ -2,7 +2,8 @@
#define BLIND_H
#include "sprite.h"
// The GBA's max uint value is around 4 billion, so we're going to not add endless mode for simplicity's sake
// The GBA's max uint value is around 4 billion, so we're going to not add endless mode for
// simplicity's sake
#define MAX_ANTE 8
#define SMALL_BLIND_PB 1