Clang format and refactor game.h/c + update Bracket Alignment to BlockIndent (#259)
* Refactor and clang-format game.h/c * Updated clang-format AlignAfterOpenBracket: BlockIndent and ColumnLimit: 100 and refactored all files accordingly --------- Co-authored-by: MeirGavish <meir.gavish@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -2,7 +2,8 @@
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#define BLIND_H
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#include "sprite.h"
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// The GBA's max uint value is around 4 billion, so we're going to not add endless mode for simplicity's sake
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// The GBA's max uint value is around 4 billion, so we're going to not add endless mode for
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// simplicity's sake
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#define MAX_ANTE 8
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#define SMALL_BLIND_PB 1
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