Clang format and refactor game.h/c + update Bracket Alignment to BlockIndent (#259)
* Refactor and clang-format game.h/c * Updated clang-format AlignAfterOpenBracket: BlockIndent and ColumnLimit: 100 and refactored all files accordingly --------- Co-authored-by: MeirGavish <meir.gavish@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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co-authored by
MeirGavish
Copilot
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43d837571e
commit
291edaf4f2
@@ -1,9 +1,9 @@
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// (stateEnum, on_init, on_update, on_exit)
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DEF_STATE_INFO(GAME_STATE_SPLASH_SCREEN, splash_screen_on_init, splash_screen_on_update, splash_screen_on_exit)
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DEF_STATE_INFO(GAME_STATE_MAIN_MENU, game_main_menu_on_init, game_main_menu_on_update, _noop)
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DEF_STATE_INFO(GAME_STATE_PLAYING, game_round_on_init, game_playing_on_update, _noop)
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DEF_STATE_INFO(GAME_STATE_ROUND_END, _noop, game_round_end_on_update, game_round_end_on_exit)
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DEF_STATE_INFO(GAME_STATE_SHOP, _noop, game_shop_on_update, game_shop_on_exit)
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DEF_STATE_INFO(GAME_STATE_BLIND_SELECT, _noop, game_blind_select_on_update, game_blind_select_on_exit)
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DEF_STATE_INFO(GAME_STATE_MAIN_MENU, game_main_menu_on_init, game_main_menu_on_update, noop)
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DEF_STATE_INFO(GAME_STATE_PLAYING, game_round_on_init, game_playing_on_update, noop)
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DEF_STATE_INFO(GAME_STATE_ROUND_END, noop, game_round_end_on_update, game_round_end_on_exit)
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DEF_STATE_INFO(GAME_STATE_SHOP, noop, game_shop_on_update, game_shop_on_exit)
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DEF_STATE_INFO(GAME_STATE_BLIND_SELECT, noop, game_blind_select_on_update, game_blind_select_on_exit)
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DEF_STATE_INFO(GAME_STATE_LOSE, game_lose_on_init, game_lose_on_update, game_over_on_exit)
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DEF_STATE_INFO(GAME_STATE_WIN, game_win_on_init, game_win_on_update, game_over_on_exit)
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