Clang format and refactor game.h/c + update Bracket Alignment to BlockIndent (#259)
* Refactor and clang-format game.h/c * Updated clang-format AlignAfterOpenBracket: BlockIndent and ColumnLimit: 100 and refactored all files accordingly --------- Co-authored-by: MeirGavish <meir.gavish@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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co-authored by
MeirGavish
Copilot
parent
43d837571e
commit
291edaf4f2
+7
-5
@@ -5,8 +5,8 @@
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* List Implementation
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* ===================
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*
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* - This @ref List operates as a linked list @ref ListNodes. It operates as a regular doubly-linked list
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* but doesn't allocate memory and rather gets @ref ListNodes from a pool.
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* - This @ref List operates as a linked list @ref ListNodes. It operates as a regular
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* doubly-linked list but doesn't allocate memory and rather gets @ref ListNodes from a pool.
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*/
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#ifndef LIST_H
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#define LIST_H
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@@ -23,7 +23,8 @@ typedef struct ListNode ListNode;
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struct ListNode
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{
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/**
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* @brief The previous @ref ListNode in the associated @ref List, NULL if at the `head` of the list
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* @brief The previous @ref ListNode in the associated @ref List, NULL if at the `head` of the
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* list
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*/
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ListNode* prev;
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@@ -99,8 +100,9 @@ typedef struct
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/**
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* Create a list.
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*
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* While this function does not allocate memory for the list itself, the list does allocate memory for each element.
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* So every created list must be freed with @ref list_clear to ensure the list's nodes are deleted properly.
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* While this function does not allocate memory for the list itself, the list does allocate memory
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* for each element. So every created list must be freed with @ref list_clear to ensure the list's
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* nodes are deleted properly.
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*
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* @return A @ref List with head and tail reset.
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*/
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