Added SBB and CBB defines for SE/tile bases to remove their magic numbers
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@@ -1,6 +1,18 @@
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#ifndef GAME_H
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#define GAME_H
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// TODO: Move to dedicated header?
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/* Reminder:
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* Screen Base Block is the base for the screenblock entries i.e. tilemap
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* Character Base Block is the base for the tiles themselves
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*/
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#define MAIN_BG_SBB 31
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#define MAIN_BG_CBB 1
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#define TTE_SBB 30
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#define TTE_CBB 0
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#define AFFINE_BG_SBB 2
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#define AFFINE_BG_CBB 2
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#define MAX_HAND_SIZE 16
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#define MAX_DECK_SIZE 52
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#define MAX_SELECTION_SIZE 5
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