Added SBB and CBB defines for SE/tile bases to remove their magic numbers
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+11
-8
@@ -33,8 +33,8 @@ void init_map() // Temp function ripped from libtonc example
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// Actually for future reference, each number seems to equate to an XY on the palette, so 0xF0F0F0F0 would just push everything down 15 colors, since the second number isn't set.
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}
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memcpy(&tile8_mem[2], correctedTiles, affine_background_gfxTilesLen);
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GRIT_CPY(&se_mem[2], affine_background_gfxMap);
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memcpy(&tile8_mem[AFFINE_BG_CBB], correctedTiles, affine_background_gfxTilesLen);
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GRIT_CPY(&se_mem[AFFINE_BG_SBB], affine_background_gfxMap);
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memcpy16(&pal_bg_mem[16 * 15], affine_background_gfxPal, 5);
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bgaff = bg_aff_default;
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@@ -50,7 +50,7 @@ void init()
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mmStart(MOD_MAIN_THEME, MM_PLAY_LOOP);
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// Initialize text engine
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tte_init_se(0, BG_CBB(0) | BG_SBB(30), 0, CLR_WHITE, 14, NULL, NULL);
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tte_init_se(0, BG_CBB(TTE_CBB) | BG_SBB(TTE_SBB), 0, CLR_WHITE, 14, NULL, NULL);
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tte_erase_screen();
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tte_init_con();
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@@ -63,17 +63,20 @@ void init()
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// Load the tiles and palette
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// Background
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memcpy(pal_bg_mem, background_gfxPal, 64); // This '64" isn't a specific number, I'm just using it to prevent the text colors from being overridden
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GRIT_CPY(&tile8_mem[1], background_gfxTiles); // Deadass i have no clue how any of these memory things work but I just messed with them until stuff worked
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GRIT_CPY(&se_mem[31], background_gfxMap);
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GRIT_CPY(&tile8_mem[MAIN_BG_CBB], background_gfxTiles); // Deadass i have no clue how any of these memory things work but I just messed with them until stuff worked
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GRIT_CPY(&se_mem[MAIN_BG_SBB], background_gfxMap);
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// Deck graphics
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GRIT_CPY(&tile_mem[4], deck_gfxTiles);
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GRIT_CPY(pal_obj_mem, deck_gfxPal);
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// Set up the video mode
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REG_BG0CNT = BG_PRIO(0) | BG_CBB(0) | BG_SBB(30) | BG_4BPP;
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REG_BG1CNT = BG_PRIO(1) | BG_CBB(1) | BG_SBB(31) | BG_8BPP;
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REG_BG2CNT = BG_PRIO(2) | BG_CBB(2) | BG_SBB(2) | BG_8BPP | BG_WRAP | BG_AFF_32x32;
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// BG0 is the TTE text layer
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REG_BG0CNT = BG_PRIO(0) | BG_CBB(TTE_CBB) | BG_SBB(TTE_SBB) | BG_4BPP;
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// BG1 is the main background layer
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REG_BG1CNT = BG_PRIO(1) | BG_CBB(MAIN_BG_CBB) | BG_SBB(MAIN_BG_SBB) | BG_8BPP;
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// BG2 is the affine background layer
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REG_BG2CNT = BG_PRIO(2) | BG_CBB(AFFINE_BG_CBB) | BG_SBB(AFFINE_BG_CBB) | BG_8BPP | BG_WRAP | BG_AFF_32x32;
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int win1_left = 72;
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int win1_top = 44;
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