Update card handling logic and improve background management; add hand types and refine game state transitions.
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+2
-3
@@ -30,9 +30,8 @@ void init()
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REG_BG1CNT = BG_PRIO(0) | BG_CBB(1) | BG_SBB(31) | BG_4BPP;
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// Load the tiles and palette
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memcpy(pal_bg_mem, background_gfxPal, background_gfxPalLen);
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memcpy(&tile_mem[0][0], background_gfxTiles, background_gfxTilesLen);
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memcpy32(&se_mem[30][0], background_gfxMap, background_gfxMapLen);
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memcpy16(pal_bg_mem, background_gfxPal, background_gfxPalLen);
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memcpy32(&tile_mem[0][0], background_gfxTiles, background_gfxTilesLen);
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memcpy(&tile_mem[4][0], deck_gfxTiles, deck_gfxTilesLen);
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memcpy(pal_obj_mem, deck_gfxPal, deck_gfxPalLen);
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