made jokers dynamic and changed memcpy to us 32
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-2
@@ -27,7 +27,7 @@ static uint timer = 0; // This might already exist in libtonc but idk so i'm jus
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static int game_speed = 1;
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static int background = 0;
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static enum GameState game_state = GAME_BLIND_SELECT; // The current game state, this is used to determine what the game is doing at any given time
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static enum GameState game_state = GAME_SHOP; // The current game state, this is used to determine what the game is doing at any given time
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static enum HandState hand_state = HAND_DRAW;
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static enum PlayState play_state = PLAY_PLAYING;
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static int state = 0; // General state variable, used for switch statements in each game state related function
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@@ -51,7 +51,7 @@ static int discards = 0;
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static int round = 0;
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static int ante = 1;
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static int money = 4;
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static int money = 100;
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static int score = 0;
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static int temp_score = 0; // This is the score that shows in the same spot as the hand type.
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static FIXED lerped_score = 0;
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