kind of fixed how game_speed behaves

This commit is contained in:
alex
2025-09-21 23:49:24 -07:00
parent 6e60cf5970
commit 301f5a2a53
8 changed files with 782 additions and 822 deletions
+1 -1
View File
@@ -72,7 +72,7 @@ LIBDIRS := $(LIBGBA) $(LIBTONC)
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export OUTPUT := $(CURDIR)/$(BUILD)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
View File
+11 -11
View File
@@ -4,9 +4,9 @@
#define MAX_HAND_SIZE 16
#define MAX_DECK_SIZE 52
#define MAX_JOKERS_HELD_SIZE 5 // This doesn't account for negatives right now.
#define MAX_SHOP_JOKERS 2 // TODO: Make this dynamic and allow for other items besides jokers
#define MAX_SHOP_JOKERS 2 // TODO: Make this dynamic and allow for other items besides jokers
#define MAX_SELECTION_SIZE 5
#define MAX_CARD_SCORE_DIGITS 2 // Current digit limit for score received from cards including mult etc. from jokers
#define MAX_CARD_SCORE_DIGITS 2 // Current digit limit for score received from cards including mult etc. from jokers
#define MAX_CARD_SCORE_STR_LEN (MAX_CARD_SCORE_DIGITS + 1) // For the '+' or 'X'
#define FRAMES(x) (((x) + game_speed - 1) / game_speed)
@@ -87,19 +87,19 @@ typedef struct List List;
// Utility functions for other files
typedef struct CardObject CardObject; // forward declaration, actually declared in card.h
typedef struct JokerObject JokerObject;
CardObject **get_hand_array(void);
int get_hand_top(void);
int hand_get_size(void);
CardObject **get_played_array(void);
int get_played_top(void);
List *get_jokers(void);
CardObject** get_hand_array(void);
int get_hand_top(void);
int hand_get_size(void);
CardObject** get_played_array(void);
int get_played_top(void);
List* get_jokers(void);
int get_deck_top(void);
int get_num_discards_remaining(void);
int get_money(void);
extern int game_speed; // had to do this use this it the sprites animations
// that were not affected by game_speed, like discard
// and draw-to-deck animations.
extern int game_speed; // had to do this use this it the sprites animations
// that were not affected by game_speed, like discard
// and draw-to-deck animations.
#endif // GAME_H
+699 -735
View File
File diff suppressed because it is too large Load Diff
+22 -26
View File
@@ -13,7 +13,7 @@
#define SPRITE_FOCUS_RAISE_PX 10
OBJ_ATTR obj_buffer[MAX_SPRITES];
OBJ_AFFINE *obj_aff_buffer = (OBJ_AFFINE *)obj_buffer;
OBJ_AFFINE *obj_aff_buffer = (OBJ_AFFINE*)obj_buffer;
static Sprite *free_sprites[MAX_SPRITES] = {NULL};
static bool free_affines[MAX_AFFINES] = {false};
@@ -26,7 +26,7 @@ Sprite *sprite_new(u16 a0, u16 a1, u32 tid, u32 pb, int sprite_index)
sprite->obj = NULL;
sprite->aff = NULL;
if (!free_sprites[sprite_index])
if(!free_sprites[sprite_index])
{
free_sprites[sprite_index] = sprite;
}
@@ -40,9 +40,9 @@ Sprite *sprite_new(u16 a0, u16 a1, u32 tid, u32 pb, int sprite_index)
{
int aff_index = MAX_AFFINES;
for (int i = 0; i < MAX_AFFINES; i++)
for(int i = 0; i < MAX_AFFINES; i++)
{
if (!free_affines[i])
if(!free_affines[i])
{
free_affines[i] = true;
aff_index = i;
@@ -74,8 +74,7 @@ Sprite *sprite_new(u16 a0, u16 a1, u32 tid, u32 pb, int sprite_index)
void sprite_destroy(Sprite **sprite)
{
if (*sprite == NULL)
return;
if (*sprite == NULL) return;
obj_hide((*sprite)->obj);
free_sprites[(*sprite)->obj - obj_buffer] = NULL;
if ((*sprite)->aff != NULL)
@@ -88,8 +87,7 @@ void sprite_destroy(Sprite **sprite)
int sprite_get_layer(Sprite *sprite)
{
if (sprite == NULL || sprite->obj == NULL)
return -1;
if (sprite == NULL || sprite->obj == NULL) return -1;
return sprite->obj - obj_buffer;
}
@@ -115,9 +113,9 @@ int sprite_get_pb(const Sprite *sprite)
}
// SpriteObject methods
SpriteObject *sprite_object_new()
SpriteObject* sprite_object_new()
{
SpriteObject *sprite_object = (SpriteObject *)malloc(sizeof(SpriteObject));
SpriteObject* sprite_object = (SpriteObject*)malloc(sizeof(SpriteObject));
sprite_object->sprite = NULL;
sprite_object_reset_transform(sprite_object);
sprite_object->selected = false;
@@ -126,16 +124,15 @@ SpriteObject *sprite_object_new()
return sprite_object;
}
void sprite_object_destroy(SpriteObject **sprite_object)
void sprite_object_destroy(SpriteObject** sprite_object)
{
if (*sprite_object == NULL)
return;
if (*sprite_object == NULL) return;
sprite_destroy(&((*sprite_object)->sprite));
free(*sprite_object);
*sprite_object = NULL;
}
void sprite_object_set_sprite(SpriteObject *sprite_object, Sprite *sprite)
void sprite_object_set_sprite(SpriteObject* sprite_object, Sprite* sprite)
{
if (sprite_object == NULL)
return;
@@ -143,7 +140,7 @@ void sprite_object_set_sprite(SpriteObject *sprite_object, Sprite *sprite)
sprite_object->sprite = sprite;
}
void sprite_object_reset_transform(SpriteObject *sprite_object)
void sprite_object_reset_transform(SpriteObject* sprite_object)
{
sprite_object->tx = 0; // Target position
sprite_object->ty = 0;
@@ -159,7 +156,7 @@ void sprite_object_reset_transform(SpriteObject *sprite_object)
sprite_object->vrotation = 0;
}
void sprite_object_update(SpriteObject *sprite_object)
void sprite_object_update(SpriteObject* sprite_object)
{
sprite_object->vx += (sprite_object->tx - sprite_object->x) / (8 / game_speed); // SPEED
sprite_object->vy += (sprite_object->ty - sprite_object->y) / (8 / game_speed);
@@ -215,39 +212,38 @@ void sprite_object_update(SpriteObject *sprite_object)
sprite_position(sprite_object->sprite, fx2int(sprite_object->x), fx2int(sprite_object->y));
}
void sprite_object_shake(SpriteObject *sprite_object, mm_word sound_id)
void sprite_object_shake(SpriteObject* sprite_object, mm_word sound_id)
{
sprite_object->vscale = float2fx(0.3f);
sprite_object->vrotation = float2fx(8.0f); // Rotate the card when it's scored
sprite_object->vrotation = float2fx(8.0f); //Rotate the card when it's scored
if (sound_id == UNDEFINED)
return; // If no sound ID is provided, do nothing
if (sound_id == UNDEFINED) return; // If no sound ID is provided, do nothing
play_sfx(sound_id, MM_BASE_PITCH_RATE);
}
void sprite_object_set_selected(SpriteObject *sprite_object, bool selected)
void sprite_object_set_selected(SpriteObject* sprite_object, bool selected)
{
if (sprite_object == NULL)
return;
sprite_object->selected = selected;
}
bool sprite_object_is_selected(SpriteObject *sprite_object)
bool sprite_object_is_selected(SpriteObject* sprite_object)
{
if (sprite_object == NULL)
return false;
return sprite_object->selected;
}
Sprite *sprite_object_get_sprite(SpriteObject *sprite_object)
Sprite* sprite_object_get_sprite(SpriteObject* sprite_object)
{
if (sprite_object == NULL)
return NULL;
return sprite_object->sprite;
}
void sprite_object_set_focus(SpriteObject *sprite_object, bool focus)
void sprite_object_set_focus(SpriteObject* sprite_object, bool focus)
{
if (sprite_object->focused == focus)
{
@@ -255,11 +251,11 @@ void sprite_object_set_focus(SpriteObject *sprite_object, bool focus)
}
sprite_object->focused = focus;
play_sfx(SFX_CARD_FOCUS, MM_BASE_PITCH_RATE + rand() % 512);
play_sfx(SFX_CARD_FOCUS , MM_BASE_PITCH_RATE + rand() % 512);
sprite_object->ty = sprite_object->ty + int2fx((focus ? -1 : 1) * SPRITE_FOCUS_RAISE_PX);
}
bool sprite_object_is_focused(SpriteObject *sprite_object)
bool sprite_object_is_focused(SpriteObject* sprite_object)
{
return sprite_object->focused;
}