Added documentation to get_played/hand_distribution (#343)
* Added documentation to get_played/hand_distribution * Documented get_played_distribution() behavior
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@@ -5,8 +5,23 @@
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#include <tonc.h>
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#include <tonc.h>
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void get_hand_distribution(u8* ranks_out, u8* suits_out);
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/**
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void get_played_distribution(u8* ranks_out, u8* suits_out);
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* @brief Outputs the distribution of ranks and suits in the hand
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* @param ranks_out output - updated such as ranks_out[rank] is the number of cards of rank in the
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* hand. Must be of size NUM_RANKS.
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* @param suits_out output - updated such as suits_out[suit] is the number of cards if suit in the
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* hand Must be of size NUM_SUITS
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*/
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void get_hand_distribution(u8 ranks_out[NUM_RANKS], u8 suits_out[NUM_SUITS]);
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/**
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* @brief Outputs the distribution of ranks and suits in the played stack
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* @param ranks_out output - updated such as ranks_out[rank] is the number of cards of rank in the
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* played stack. Must be of size NUM_RANKS.
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* @param suits_out output - updated such as suits_out[suit] is the number of cards if suit in the
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* played stack. Must be of size NUM_SUITS
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*/
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void get_played_distribution(u8 ranks_out[NUM_RANKS], u8 suits_out[NUM_SUITS]);
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u8 hand_contains_n_of_a_kind(u8* ranks);
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u8 hand_contains_n_of_a_kind(u8* ranks);
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bool hand_contains_two_pair(u8* ranks);
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bool hand_contains_two_pair(u8* ranks);
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@@ -3,7 +3,7 @@
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#include "card.h"
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#include "card.h"
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#include "game.h"
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#include "game.h"
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void get_hand_distribution(u8* ranks_out, u8* suits_out)
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void get_hand_distribution(u8 ranks_out[NUM_RANKS], u8 suits_out[NUM_SUITS])
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{
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{
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for (int i = 0; i < NUM_RANKS; i++)
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for (int i = 0; i < NUM_RANKS; i++)
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ranks_out[i] = 0;
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ranks_out[i] = 0;
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@@ -22,7 +22,7 @@ void get_hand_distribution(u8* ranks_out, u8* suits_out)
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}
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}
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}
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}
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void get_played_distribution(u8* ranks_out, u8* suits_out)
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void get_played_distribution(u8 ranks_out[NUM_RANKS], u8 suits_out[NUM_SUITS])
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{
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{
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for (int i = 0; i < NUM_RANKS; i++)
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for (int i = 0; i < NUM_RANKS; i++)
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ranks_out[i] = 0;
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ranks_out[i] = 0;
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@@ -33,6 +33,10 @@ void get_played_distribution(u8* ranks_out, u8* suits_out)
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int top = get_played_top();
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int top = get_played_top();
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for (int i = 0; i <= top; i++)
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for (int i = 0; i <= top; i++)
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{
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{
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/* The difference from get_hand_distribution() (not checking if card is selected)
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* is in line Balatro behavior,
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* see https://github.com/GBALATRO/balatro-gba/issues/341#issuecomment-3691363488
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*/
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if (!played[i])
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if (!played[i])
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continue;
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continue;
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ranks_out[played[i]->card->rank]++;
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ranks_out[played[i]->card->rank]++;
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