[Enhancement] Game Over screen rework (#548)
* WIP * getting somewhere * clean up everything real good * doc * clang format * Fix round.c after merge * Remove extra deck_pop declaration * Remove unnecessary comment * address MeirGavish's review --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
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@@ -497,8 +497,11 @@ static inline void game_round_execute_play_hand(void)
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return;
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set_hand_state(HAND_PLAY);
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--g_game_vars.hands;
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display_hands();
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g_game_vars.nb_played_hands[get_hand_type() - 1]++;
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}
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/**
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@@ -1069,6 +1072,9 @@ static inline void game_round_process_input_and_state(void)
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lerped_temp_score = int2fx(temp_score);
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lerped_score = int2fx(g_game_vars.score);
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if (temp_score > g_game_vars.best_hand_score)
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g_game_vars.best_hand_score = temp_score;
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display_temp_score(temp_score);
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g_game_vars.chips = 0;
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@@ -2071,4 +2077,4 @@ void game_round_on_update(void)
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// animate score flames if we exceed the score requirement
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game_round_process_flaming_score();
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}
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}
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