Semi functional jokers
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@@ -3,7 +3,7 @@
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#define MAX_HAND_SIZE 16
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#define MAX_DECK_SIZE 52
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#define MAX_JOKERS_SIZE 5 // This doesn't account for negatives right now.
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#define MAX_JOKERS_HELD_SIZE 5 // This doesn't account for negatives right now.
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#define MAX_SHOP_JOKERS 2 // TODO: Make this dynamic and allow for other items besides jokers
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#define MAX_SELECTION_SIZE 5
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#define FRAMES(x) (((x) + game_speed - 1) / game_speed)
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@@ -15,7 +15,7 @@
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* Screen Base Block is the base for the screenblock entries i.e. tilemap
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* Character Base Block is the base for the tiles themselves
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*/
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#define MAIN_BG_SBB 29
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#define MAIN_BG_SBB 31
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#define MAIN_BG_CBB 1
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#define TTE_SBB 30
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#define TTE_CBB 0
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@@ -34,6 +34,7 @@ typedef struct
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u8 modifier; // base, foil, holo, poly, negative
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u8 value;
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u8 rarity;
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bool proccessed;
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} Joker;
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typedef struct // copy of CardObject in card.h
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