Cards can now be played but no score will be given
This commit is contained in:
+124
-110
@@ -45,7 +45,7 @@ void change_background(int id)
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// tte_printf("#{P:48,144}%d", 1); // Round
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// tte_printf("#{P:8,144}%d#{cx:0}/%d", 1, 8); // Ante
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tte_erase_rect(128, 152, 160, 136);
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tte_erase_rect(128, 152, 152, 160);
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}
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else if (id == 2) // playing
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{
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@@ -73,6 +73,102 @@ void change_background(int id)
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background = id;
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}
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void set_hand()
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{
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tte_erase_rect(8, 64, 64, 72);
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tte_erase_rect(8, 80, 32, 88);
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tte_erase_rect(40, 80, 64, 88);
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switch (hand_get_type())
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{
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case HIGH_CARD:
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tte_printf("#{P:8,64;}HIGH C");
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chips = 5;
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mult = 1;
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break;
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case PAIR:
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tte_printf("#{P:8,64;}PAIR");
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chips = 10;
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mult = 2;
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break;
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case TWO_PAIR:
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tte_printf("#{P:8,64;}2 PAIR");
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chips = 20;
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mult = 2;
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break;
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case THREE_OF_A_KIND:
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tte_printf("#{P:8,64;}3 OAK");
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chips = 30;
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mult = 3;
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break;
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case STRAIGHT:
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tte_printf("#{P:8,64;}STRT");
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chips = 30;
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mult = 4;
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break;
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case FLUSH:
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tte_printf("#{P:8,64;}FLUSH");
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chips = 35;
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mult = 4;
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break;
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case FULL_HOUSE:
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tte_printf("#{P:8,64;}FULL H");
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chips = 40;
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mult = 4;
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break;
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case FOUR_OF_A_KIND:
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tte_printf("#{P:8,64;}4 OAK");
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chips = 60;
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mult = 7;
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break;
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case STRAIGHT_FLUSH:
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tte_printf("#{P:8,64;}STRT F");
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chips = 100;
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mult = 8;
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break;
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case ROYAL_FLUSH:
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tte_printf("#{P:8,64;}ROYAL F");
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chips = 100;
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mult = 8;
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break;
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case FIVE_OF_A_KIND:
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tte_printf("#{P:8,64;}5 OAK");
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chips = 120;
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mult = 12;
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break;
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case FLUSH_HOUSE:
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tte_printf("#{P:8,64;}FLUSH H");
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chips = 140;
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mult = 14;
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break;
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case FLUSH_FIVE:
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tte_printf("#{P:8,64;}FLUSH 5");
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chips = 160;
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mult = 16;
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break;
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case NONE:
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chips = 0;
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mult = 0;
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break;
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}
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if (chips < 10)
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{
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tte_printf("#{P:24,80;}%d", chips); // Chips
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}
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else if (chips < 100)
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{
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tte_printf("#{P:16,80;}%d", chips);
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}
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else
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{
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tte_printf("#{P:8,80;}%d", chips);
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}
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tte_printf("#{P:40,80;}%d", mult); // Mult
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}
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void game_init()
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{
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change_background(1);
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@@ -96,132 +192,50 @@ void game_init()
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void game_update()
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{
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if (key_hit(KEY_LEFT))
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if (hand_get_state() == HAND_DRAW || hand_get_state() == HAND_DISCARD || hand_get_state() == HAND_SELECT)
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{
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hand_set_focus(hand_get_focus() + 1); // The reason why this adds 1 is because the hand is drawn from right to left. There is no particular reason for this, it's just how I did it.
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change_background(1);
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}
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else if (key_hit(KEY_RIGHT))
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else
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{
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hand_set_focus(hand_get_focus() - 1);
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change_background(2);
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}
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if (key_hit(KEY_A))
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if (hand_get_state() == HAND_SELECT)
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{
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hand_select();
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tte_erase_rect(8, 64, 64, 72);
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tte_erase_rect(8, 80, 32, 88);
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tte_erase_rect(40, 80, 64, 88);
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switch (hand_get_type())
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if (key_hit(KEY_LEFT))
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{
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case HIGH_CARD:
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tte_printf("#{P:8,64;}HIGH C");
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chips = 5;
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mult = 1;
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break;
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case PAIR:
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tte_printf("#{P:8,64;}PAIR");
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chips = 10;
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mult = 2;
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break;
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case TWO_PAIR:
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tte_printf("#{P:8,64;}2 PAIR");
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chips = 20;
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mult = 2;
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break;
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case THREE_OF_A_KIND:
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tte_printf("#{P:8,64;}3 OAK");
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chips = 30;
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mult = 3;
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break;
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case STRAIGHT:
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tte_printf("#{P:8,64;}STRT");
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chips = 30;
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mult = 4;
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break;
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case FLUSH:
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tte_printf("#{P:8,64;}FLUSH");
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chips = 35;
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mult = 4;
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break;
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case FULL_HOUSE:
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tte_printf("#{P:8,64;}FULL H");
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chips = 40;
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mult = 4;
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break;
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case FOUR_OF_A_KIND:
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tte_printf("#{P:8,64;}4 OAK");
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chips = 60;
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mult = 7;
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break;
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case STRAIGHT_FLUSH:
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tte_printf("#{P:8,64;}STRT F");
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chips = 100;
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mult = 8;
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break;
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case ROYAL_FLUSH:
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tte_printf("#{P:8,64;}ROYAL F");
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chips = 100;
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mult = 8;
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break;
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case FIVE_OF_A_KIND:
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tte_printf("#{P:8,64;}5 OAK");
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chips = 120;
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mult = 12;
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break;
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case FLUSH_HOUSE:
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tte_printf("#{P:8,64;}FLUSH H");
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chips = 140;
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mult = 14;
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break;
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case FLUSH_FIVE:
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tte_printf("#{P:8,64;}FLUSH 5");
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chips = 160;
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mult = 16;
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break;
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default:
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chips = 0;
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mult = 0;
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break;
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hand_set_focus(hand_get_focus() + 1); // The reason why this adds 1 is because the hand is drawn from right to left. There is no particular reason for this, it's just how I did it.
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}
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else if (key_hit(KEY_RIGHT))
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{
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hand_set_focus(hand_get_focus() - 1);
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}
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if (chips < 10)
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if (key_hit(KEY_A))
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{
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tte_printf("#{P:24,80;}%d", chips); // Chips
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}
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else if (chips < 100)
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{
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tte_printf("#{P:16,80;}%d", chips);
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}
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else
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{
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tte_printf("#{P:8,80;}%d", chips);
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hand_select();
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set_hand();
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}
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tte_printf("#{P:40,80;}%d", mult); // Mult
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}
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if (key_hit(KEY_B))
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{
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hand_change_sort();
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}
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if (key_hit(KEY_SELECT))
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{
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if (discard > 0 && hand_discard())
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if (key_hit(KEY_B))
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{
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hand_change_sort();
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}
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if (key_hit(KEY_SELECT) && discard > 0 && hand_discard())
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{
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set_hand();
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discard--;
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tte_printf("#{P:48,104; cx:0x3000}%d", discard);
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tte_erase_rect(8, 64, 64, 72);
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}
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}
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if (key_hit(KEY_START))
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{
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hand_play();
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change_background(2);
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if (key_hit(KEY_START) && hand > 0 && hand_play())
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{
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hand--;
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tte_printf("#{P:16,104; cx:0x2000}%d", hand);
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}
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}
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static int last_hand_size = 0;
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