Refactor - Added defines for text colors and used them in all usses of tte_printf
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@@ -24,6 +24,19 @@
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#define PAL_ROW_LEN 16
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#define NUM_PALETTES 16
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#define TTE_BIT_UNPACK_OFFSET 14
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#define TTE_BIT_ON_CLR_IDX TTE_BIT_UNPACK_OFFSET + 1
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#define TTE_YELLOW_PB 12 // 0xC
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#define TTE_BLUE_PB 13 // 0xD
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#define TTE_RED_PB 14 // 0xE
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#define TTE_WHITE_PB 15 // 0xF
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#define TEXT_CLR_YELLOW RGB15(31, 20, 0) // 0x029F
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#define TEXT_CLR_BLUE RGB15(0, 18, 31) // 0x7E40
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#define TEXT_CLR_RED RGB15(31, 9, 8) // 0x213F
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#define TEXT_CLR_WHITE CLR_WHITE
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/* Dimensions for a screenblock.
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* A 1024 size screenblock is arranged in a grid of 32x32 screen entries
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* Interestingly since each block is 8x8 pixels, the 240x160 GBA screen
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