Truncate Scores (#269)
* Fixed score truncation erasure, and centering for chips, mult, score and "temp score * Added centering for money * Added tests for truncate_uint_to_suffixed_str() * Fixed u32 bug with get_digits * Fixed score flames for large numbers * Small change to update documentation * Added 1 pixel on to score rect on the left to make room for full character tile + reset_top_left_panel_bottom_row() refactor * Replaced directional defines with enums * Updated ante_lut comment --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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+38
-18
@@ -4,6 +4,7 @@
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#include "util.h"
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#include "graphic_utils.h"
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#include <string.h>
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const Rect FULL_SCREENBLOCK_RECT = { 0, 0, SE_ROW_LEN - 1, SE_COL_LEN - 1};
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@@ -31,14 +32,14 @@ SE main_bg_se_get_se(BG_POINT pos)
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// Clips a rect of screenblock entries to be within one step of
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// screenblock boundaries vertically depending on direction.
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static void clip_se_rect_within_step_of_full_screen_vert(Rect* se_rect, int direction)
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static void clip_se_rect_within_step_of_full_screen_vert(Rect* se_rect, enum ScreenVertDir direction)
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{
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Rect bounding_rect = FULL_SCREENBLOCK_RECT;
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if (direction == SE_UP)
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if (direction == SCREEN_UP)
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{
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bounding_rect.top += 1;
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}
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else if (direction == SE_DOWN)
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else if (direction == SCREEN_DOWN)
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{
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bounding_rect.bottom -= 1;
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}
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@@ -60,10 +61,10 @@ void main_bg_se_clear_rect(Rect se_rect)
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}
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// Internal static function to merge implementation of move/copy functions.
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static void bg_se_copy_or_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, int direction, bool move)
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static void bg_se_copy_or_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction, bool move)
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{
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if (se_rect.left > se_rect.right
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|| (direction != SE_UP && direction != SE_DOWN))
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|| (direction != SCREEN_UP && direction != SCREEN_DOWN))
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{
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return;
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}
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@@ -71,8 +72,8 @@ static void bg_se_copy_or_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, int di
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// Clip to avoid read/write overflow of the screenblock
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clip_se_rect_within_step_of_full_screen_vert(&se_rect, direction);
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int start = (direction == SE_UP) ? se_rect.top : se_rect.bottom;
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int end = (direction == SE_UP) ? se_rect.bottom : se_rect.top;
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int start = (direction == SCREEN_UP) ? se_rect.top : se_rect.bottom;
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int end = (direction == SCREEN_UP) ? se_rect.bottom : se_rect.top;
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for (int y = start; y != end - direction; y -= direction)
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{
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@@ -87,27 +88,27 @@ static void bg_se_copy_or_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, int di
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}
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}
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static void main_bg_se_copy_or_move_rect_1_tile_vert(Rect se_rect, int direction, bool move)
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static void main_bg_se_copy_or_move_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction, bool move)
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{
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bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, move);
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}
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void bg_se_copy_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, int direction)
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void bg_se_copy_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction)
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{
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bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, false);
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}
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void bg_se_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, int direction)
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void bg_se_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction)
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{
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bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, true);
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}
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void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, int direction)
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void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction)
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{
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main_bg_se_copy_or_move_rect_1_tile_vert(se_rect, direction, false);
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}
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void main_bg_se_move_rect_1_tile_vert(Rect se_rect, int direction)
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void main_bg_se_move_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction)
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{
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main_bg_se_copy_or_move_rect_1_tile_vert(se_rect, direction, true);
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}
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@@ -235,22 +236,41 @@ void tte_erase_rect_wrapper(Rect rect)
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tte_erase_rect(rect.left, rect.top, rect.right, rect.bottom);
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}
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void update_text_rect_to_right_align_num(Rect* rect, int num, int overflow_direction)
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void update_text_rect_to_right_align_str(Rect* rect, const char* str, enum OverflowDir overflow_direction)
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{
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int num_digits = get_digits(num);
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// TODO: Allow passing string length to avoid calling strlen()?
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int str_len = strlen(str);
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if (overflow_direction == OVERFLOW_LEFT)
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{
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rect->left = max(0, rect->right - num_digits * TILE_SIZE);
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rect->left = max(0, rect->right - str_len * TTE_CHAR_SIZE);
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}
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else if (overflow_direction == OVERFLOW_RIGHT)
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{
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int num_fitting_digits = rect_width(rect) / TILE_SIZE;
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if (num_digits < num_fitting_digits)
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rect->left += (num_fitting_digits - num_digits) * TILE_SIZE;
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int num_fitting_chars = rect_width(rect) / TTE_CHAR_SIZE;
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if (str_len < num_fitting_chars)
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rect->left += (num_fitting_chars - str_len) * TTE_CHAR_SIZE;
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//else nothing is to be updated, entire rect is filled and may overflow
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}
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}
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void update_text_rect_to_center_str(Rect* rect, const char* str, enum ScreenHorzDir bias_direction)
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{
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if (rect == NULL || str == NULL)
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{
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return;
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}
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int text_width_chars = strlen(str);
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int rect_width_chars = rect_width(rect) / TTE_CHAR_SIZE;
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bool bias_right = (bias_direction == SCREEN_RIGHT);
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/* Adding bias_right makes sure that we round up when biased right
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* but round down when biased left.
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*/
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rect->left += max(0, (rect_width_chars - text_width_chars + bias_right) / 2) * TTE_CHAR_SIZE;
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}
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void memcpy16_tile8_with_palette_offset(u16* dst, const u16* src, uint hwcount, u8 palette_offset)
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{
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const u16 offset = (((palette_offset) << 8) | (palette_offset));
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