Truncate Scores (#269)
* Fixed score truncation erasure, and centering for chips, mult, score and "temp score * Added centering for money * Added tests for truncate_uint_to_suffixed_str() * Fixed u32 bug with get_digits * Fixed score flames for large numbers * Small change to update documentation * Added 1 pixel on to score rect on the left to make room for full character tile + reset_top_left_panel_bottom_row() refactor * Replaced directional defines with enums * Updated ante_lut comment --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
+4
-2
@@ -2,8 +2,10 @@
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/build
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/.vs
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*.sln
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*.vcxproj*
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/balatro-gba/x64/**
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*.vcxproj*
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/balatro-gba/x64/**
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/tests/bitset/build
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/tests/list/build
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/tests/pool/build
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tests/util/.vscode
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tests/util/build
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+1
-1
@@ -72,7 +72,7 @@ void blind_init();
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void blind_set_boss_graphics(const unsigned int* tiles, const u16* palette);
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int blind_get_requirement(enum BlindType type, int ante);
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u32 blind_get_requirement(enum BlindType type, int ante);
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int blind_get_reward(enum BlindType type);
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u16 blind_get_color(enum BlindType type, enum BlindColorIndex index);
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+47
-26
@@ -50,16 +50,23 @@
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#define SE_COL_LEN 32
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// Since y direction goes from the top of the screen to the bottom
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#define SCREEN_UP -1
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#define SCREEN_DOWN 1
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#define SCREEN_LEFT -1
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#define SCREEN_RIGHT 1
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enum ScreenVertDir
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{
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SCREEN_UP = -1,
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SCREEN_DOWN = 1
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};
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#define SE_UP SCREEN_UP
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#define SE_DOWN SCREEN_DOWN
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enum ScreenHorzDir
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{
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SCREEN_LEFT = -1,
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SCREEN_RIGHT = 1
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};
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#define OVERFLOW_LEFT SCREEN_LEFT
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#define OVERFLOW_RIGHT SCREEN_RIGHT
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enum OverflowDir
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{
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OVERFLOW_LEFT = SCREEN_LEFT,
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OVERFLOW_RIGHT = SCREEN_RIGHT
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};
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// Tile size in pixels, both height and width as tiles are square
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#define TILE_SIZE 8
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@@ -79,25 +86,21 @@ SE main_bg_se_get_se(BG_POINT pos);
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INLINE int rect_width(const Rect* rect)
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{
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/* Extra parens to avoid issues in case compiler turns INLINE into macro
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* Not sure if necessary, could be just paranoia
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*/
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return (((rect)->right) - ((rect)->left) + 1);
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return max(0, rect->right - rect->left + 1);
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}
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INLINE int rect_height(const Rect* rect)
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{
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return (((rect)->bottom) - ((rect)->top) + 1);
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return max(0, rect->bottom - rect->top + 1);
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}
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/* Copies an SE rect vertically in direction by a single tile.
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* bg_sbb is the SBB of the background in which to move the rect
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* direction must be either SE_UP or SE_DOWN.
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* se_rect dimensions are in number of tiles.
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*
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* NOTE: This does not work with TTE_SBB, probably because it's 4BPP...
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*/
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void bg_se_copy_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, int direction);
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void bg_se_copy_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction);
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/* Clears a rect in the main background.
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* The se_rect dimensions need to be in number of tiles.
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@@ -105,10 +108,9 @@ void bg_se_copy_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, int direction);
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void main_bg_se_clear_rect(Rect se_rect);
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/* Copies a rect in the main background vertically in direction by a single tile.
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* direction must be either SE_UP or SE_DOWN.
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* se_rect dimensions are in number of tiles.
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*/
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void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, int direction);
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void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction);
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/* Copies a rect in the main background from se_rect to the position (x, y).
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* se_rect dimensions are in number of tiles.
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@@ -134,27 +136,46 @@ void main_bg_se_copy_expand_3x3_rect(Rect se_rect_dest, BG_POINT se_rect_src_3x3
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/* Moves a rect in the main background vertically in direction by a single tile.
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* Note that tiles in the previous location will be transparent (0x000)
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* so maybe copy would be a better choice if you don't want to delete things
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* direction must be either SE_UP or SE_DOWN.
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* se_rect dimensions are in number of tiles.
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*/
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void main_bg_se_move_rect_1_tile_vert(Rect se_rect, int direction);
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void main_bg_se_move_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction);
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// A wrapper for tte_erase_rect that would use the rect struct
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void tte_erase_rect_wrapper(Rect rect);
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/* Changes rect->left so it fits the digits of num exactly when right aligned to rect->right.
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* Assumes num is not negative.
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/* Changes rect->left so it fits a string exactly when right aligned to rect->right.
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*
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* overflow_direction determines the direction the number will overflow
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* if it's too large to fit inside the rect.
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* Should be either OVERFLOW_LEFT or OVERFLOW_RIGHT.
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* overflow_direction determines the direction the string will overflow
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* if it's too large to fit inside the rect.
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*
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* The rect is in number of pixels but should be a multiple of TILE_SIZE
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* The rect is in number of pixels but should be a multiple of TTE_CHAR_SIZE
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* so it's a whole number of tiles to fit TTE characters
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*
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* Note that both rect->left and rect-right need to be defined, top and bottom don't matter
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*/
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void update_text_rect_to_right_align_num(Rect* rect, int num, int overflow_direction);
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void update_text_rect_to_right_align_str(Rect* rect, const char* str, enum OverflowDir overflow_direction);
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/**
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* @brief Updates a rect so a string is centered within it.
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*
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* @param rect The rect provided, the provided values are used to determine the center
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* and it is then updated so the string starting in rect->left is centered
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* The rect is in number of pixels but should be a multiple of TTE_CHAR_SIZE
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* so it's a whole number of tiles to fit TTE characters.
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*
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* @param str The string, the center of the string will be at the center of the updated rect.
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*
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* @param bias_direction Which direction to bias when the string can't be evenly centered
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* with respect to char tiles.
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* Examples:
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* | |S|T|R| | - Can be evenly centered, bias has no effect
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* | | |S|T|R| | - Bias right
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* | |S|T|R| | | - Bias left
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* |A|B|C|D| | - Bias left
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* | |A|B|C|D| - Bias right
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*/
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void update_text_rect_to_center_str(Rect* rect, const char* str, enum ScreenHorzDir bias_direction);
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/*Copies 16 bit data from src to dst, applying a palette offset to the data.
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* This is intended solely for use with tile8/8bpp data for dst and src.
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+40
-11
@@ -3,9 +3,10 @@
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#include <stdint.h>
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#define GBLA_UNUSED __attribute__((unused))
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static inline int get_digits(int n) // https://stackoverflow.com/questions/1068849/how-do-i-determine-the-number-of-digits-of-an-integer-in-c
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static inline int u32_get_digits(uint32_t n) // https://stackoverflow.com/questions/1068849/how-do-i-determine-the-number-of-digits-of-an-integer-in-c
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{
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if (n < 10) return 1;
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if (n < 100) return 2;
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@@ -19,7 +20,7 @@ static inline int get_digits(int n) // https://stackoverflow.com/questions/10688
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return 10;
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}
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static inline int get_digits_odd(int n)
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static inline int get_digits_even(int n)
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{
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if (n < 100) return 1;
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if (n < 10000) return 2;
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@@ -28,15 +29,6 @@ static inline int get_digits_odd(int n)
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return 5;
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}
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static inline int get_digits_even(int n)
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{
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if (n < 10) return 1;
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if (n < 1000) return 2;
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if (n < 100000) return 3;
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if (n < 10000000) return 4;
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return 5;
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}
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#define UNDEFINED -1
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#define NUM_ELEM_IN_ARR(arr) (sizeof(arr) / sizeof((arr)[0]))
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@@ -45,8 +37,45 @@ static inline int get_digits_even(int n)
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#define UINT_MAX_DIGITS 10 // strlen(str(UINT32_MAX)) = strlen("4294967295")
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#define UINT8_MAX_DIGITS 3 // strlen(str(UINT8_MAX)) = strlen("255")
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#define ONE_K 1000
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#define ONE_M 1000000
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#define ONE_B 1000000000
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#define ONE_K_ZEROS 3
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#define ONE_M_ZEROS 6
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#define ONE_B_ZEROS 9
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// The suffix replaces everything past the third digit, e.g. "999K" -> "1M"
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// so it needs at least this number of chars to be able to display any suffixed number
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#define SUFFIXED_NUM_MIN_REQ_CHARS 4
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int int_arr_max(int int_arr[], int size);
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/**
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* @brief Truncate an unsigned number into a suffixed string representation e.g. 12000 -> "12K"
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* The least significant digits are rounded down e.g. 12345 -> "12K", 12987 -> "12K"
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*
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* @param num The number to truncate, can be anything from 0 to UINT32_MAX.
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*
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* @param num_req_chars The number of characters to constrain the string to.
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* The function will use up as much characters as it can
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* in order to maintain as much accuracy as possible.
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* So numbers are not fully truncated if not necessary,
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* e.g. 123123000 -> "123123K" for example value 7,
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* and if num_req_chars > u32_get_digits(num) the number will not
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* be truncated at all.
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* Passing less than SUFFIXED_NUM_MIN_REQ_CHARS may result in an
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* output string longer than num_req_chars but
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* can be done to truncate 1000s -> "1K", 2000 -> "2K" etc.
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* which wouldn't be otherwise.
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*
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* @param out_str An output buffer to write the resulting string to.
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* Must be of size UINT_MAX_DIGITS + 1. + 1 for null-terminator.
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* At that size the suffix character will always be accounted for since
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* a number with more digits than UINT_MAX_DIGITS will not be handled nor truncated.
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*/
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void truncate_uint_to_suffixed_str(uint32_t num, int num_req_chars, char out_str[UINT_MAX_DIGITS + 1]);
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uint32_t u32_protected_add (uint32_t a, uint32_t b);
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uint16_t u16_protected_add (uint16_t a, uint16_t b);
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uint32_t u32_protected_mult(uint32_t a, uint32_t b);
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+5
-4
@@ -8,9 +8,10 @@
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#include <tonc.h>
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// +1 is added because we'll actually be indexing at 1, but if something causes you to go to ante 0, there will still be
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// a value there.
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static const int ante_lut[MAX_ANTE + 1] = {100, 300, 800, 2000, 5000, 11000, 20000, 35000, 50000};
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// Maps the ante number to the base blind requirement for that ante.
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// The game starts at ante 1 which is at index 1 for base requirement 300.
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// Ante 0 is also there in case it is ever reached.
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static const u32 ante_lut[] = {100, 300, 800, 2000, 5000, 11000, 20000, 35000, 50000};
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// Palettes for the blinds (Transparency, Text Color, Shadow, Highlight, Main Color) Use this:
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// http://www.budmelvin.com/dev/15bitconverter.html
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@@ -69,7 +70,7 @@ void blind_init()
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return;
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}
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int blind_get_requirement(enum BlindType type, int ante)
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u32 blind_get_requirement(enum BlindType type, int ante)
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{
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// Ensure ante is within valid range
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if (ante < 0 || ante > MAX_ANTE)
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+86
-86
@@ -342,20 +342,6 @@ static inline Card *discard_pop()
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return discard_pile[discard_top--];
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}
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// Resets bottom row bg tiles of the top left panel (shop/blind) after
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// it is dismissed to match the rest of the game panel background.
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static inline void reset_top_left_panel_bottom_row()
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{
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int y = 6;
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memset16(&se_mem[MAIN_BG_SBB][32 * (y - 1)], 0x0006, 1);
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memset16(&se_mem[MAIN_BG_SBB][1 + 32 * (y - 1)], 0x0007, 2);
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memset16(&se_mem[MAIN_BG_SBB][3 + 32 * (y - 1)], 0x0008, 1);
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memset16(&se_mem[MAIN_BG_SBB][4 + 32 * (y - 1)], 0x0009, 3);
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memset16(&se_mem[MAIN_BG_SBB][7 + 32 * (y - 1)], 0x000A, 1);
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memset16(&se_mem[MAIN_BG_SBB][8 + 32 * (y - 1)], 0x0406, 1);
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}
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// get-functions, for other files to view game state (mainly for jokers)
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CardObject **get_hand_array(void)
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{
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@@ -552,6 +538,7 @@ static const Rect TOP_LEFT_PANEL_ANIM_RECT = {0, 0, 8, 4 };
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* TOP_LEFT_PANEL_ANIM_RECT should be used for animations,
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* TOP_LEFT_PANEL_RECT for copies etc. but mind the overlap
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*/
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static const Rect TOP_LEFT_PANEL_BOTTOM_ROW_RESET_RECT = {0, 28, 8, 28 };
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static const BG_POINT TOP_LEFT_BLIND_TITLE_POINT = {0, 21, };
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static const Rect BIG_BLIND_TITLE_SRC_RECT = {0, 26, 8, 26 };
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static const Rect BOSS_BLIND_TITLE_SRC_RECT = {0, 27, 8, 27 };
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@@ -580,7 +567,7 @@ static const Rect HAND_SIZE_RECT_PLAYING = {128, 152, 152, 160 };
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static const Rect HAND_TYPE_RECT = {8, 64, 64, 72 };
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// Score displayed in the same place as the hand type
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static const Rect TEMP_SCORE_RECT = {8, 64, 64, 72 };
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static const Rect SCORE_RECT = {32, 48, 64, 56 };
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static const Rect SCORE_RECT = {24, 48, 64, 56 };
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static const Rect PLAYED_CARDS_SCORES_RECT = {72, 48, 240, 56 };
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static const Rect HELD_CARDS_SCORES_RECT = {72, 108, 240, 116 };
|
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@@ -647,9 +634,6 @@ static const BG_POINT MAIN_MENU_ACE_T = {88, 26};
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#define STARTING_MONEY 4
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#define STARTING_SCORE 0
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|
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#define TEN_K 10000
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#define ONE_K 1000
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#define CARD_FOCUSED_UNSEL_Y 10
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#define CARD_UNFOCUSED_SEL_Y 15
|
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#define CARD_FOCUSED_SEL_Y 20
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@@ -886,6 +870,16 @@ void bg_copy_current_item_to_top_left_panel()
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main_bg_se_copy_rect(TOP_LEFT_ITEM_SRC_RECT, TOP_LEFT_PANEL_POINT);
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}
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|
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// Resets bottom row bg tiles of the top left panel (shop/blind) after
|
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// it is dismissed to match the rest of the game panel background.
|
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static inline void reset_top_left_panel_bottom_row()
|
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{
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BG_POINT top_left_panel_bottom_row_pos = TOP_LEFT_PANEL_POINT;
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// Use the source rect height to offset to the bottom row point
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top_left_panel_bottom_row_pos.y += rect_height(&TOP_LEFT_ITEM_SRC_RECT) - 1;
|
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main_bg_se_copy_rect(TOP_LEFT_PANEL_BOTTOM_ROW_RESET_RECT, top_left_panel_bottom_row_pos);
|
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}
|
||||
|
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void change_background(enum BackgroundId id)
|
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{
|
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if (background == id)
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@@ -948,7 +942,7 @@ void change_background(enum BackgroundId id)
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|
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for (int i = 0; i <= 2; i++)
|
||||
{
|
||||
main_bg_se_move_rect_1_tile_vert(HAND_BG_RECT_SELECTING, SE_DOWN);
|
||||
main_bg_se_move_rect_1_tile_vert(HAND_BG_RECT_SELECTING, SCREEN_DOWN);
|
||||
}
|
||||
|
||||
tte_erase_rect_wrapper(HAND_SIZE_RECT_SELECT);
|
||||
@@ -1046,7 +1040,7 @@ void change_background(enum BackgroundId id)
|
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int x_from = 0;
|
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int y_from = 27;
|
||||
|
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main_bg_se_copy_rect_1_tile_vert(curr_blind_rect, SE_UP);
|
||||
main_bg_se_copy_rect_1_tile_vert(curr_blind_rect, SCREEN_UP);
|
||||
|
||||
int x_to = curr_blind_rect.left;
|
||||
int y_to = 31;
|
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@@ -1129,53 +1123,49 @@ void change_background(enum BackgroundId id)
|
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|
||||
void display_temp_score(u32 value)
|
||||
{
|
||||
int x_offset = 40 - get_digits_even(value) * TILE_SIZE;
|
||||
char temp_score_str_buff[UINT_MAX_DIGITS + 1];
|
||||
Rect temp_score_rect = TEMP_SCORE_RECT;
|
||||
truncate_uint_to_suffixed_str(value, rect_width(&temp_score_rect)/TTE_CHAR_SIZE, temp_score_str_buff);
|
||||
update_text_rect_to_center_str(&temp_score_rect, temp_score_str_buff, SCREEN_RIGHT);
|
||||
|
||||
tte_erase_rect_wrapper(TEMP_SCORE_RECT);
|
||||
tte_printf("#{P:%d,%d; cx:0x%X000}%lu", x_offset, TEMP_SCORE_RECT.top, TTE_WHITE_PB, value);
|
||||
tte_printf("#{P:%d,%d; cx:0x%X000}%s", temp_score_rect.left, temp_score_rect.top, TTE_WHITE_PB, temp_score_str_buff);
|
||||
}
|
||||
|
||||
void display_score(u32 value)
|
||||
{
|
||||
Rect score_rect = SCORE_RECT;
|
||||
// Clear the existing text before redrawing
|
||||
tte_erase_rect_wrapper(SCORE_RECT);
|
||||
|
||||
char score_suffix = ' ';
|
||||
u32 display_value = value;
|
||||
char score_str_buff[UINT_MAX_DIGITS + 1];
|
||||
|
||||
truncate_uint_to_suffixed_str(value, rect_width(&score_rect)/TTE_CHAR_SIZE, score_str_buff);
|
||||
update_text_rect_to_center_str(&score_rect, score_str_buff, SCREEN_RIGHT);
|
||||
|
||||
if(value >= TEN_K)
|
||||
{
|
||||
score_suffix = 'k';
|
||||
display_value = value / ONE_K; // 12,986 = 12k
|
||||
}
|
||||
|
||||
// Calculate text width: digits + suffix character (if 'k')
|
||||
int num_digits = get_digits(display_value);
|
||||
int text_width = num_digits * TILE_SIZE;
|
||||
if(score_suffix == 'k')
|
||||
{
|
||||
text_width += TILE_SIZE; // Add width for 'k' suffix
|
||||
}
|
||||
|
||||
// Calculate center position within SCORE_RECT
|
||||
int rect_width = SCORE_RECT.right - SCORE_RECT.left;
|
||||
int x_offset = SCORE_RECT.left + (rect_width - text_width) / 2;
|
||||
|
||||
tte_printf("#{P:%d,48; cx:0x%X000}%lu%c", x_offset, TTE_WHITE_PB, display_value, score_suffix);
|
||||
tte_printf("#{P:%d,%d; cx:0x%X000}%s", score_rect.left, score_rect.top, TTE_WHITE_PB, score_str_buff);
|
||||
}
|
||||
|
||||
void display_money()
|
||||
{
|
||||
int x_offset = 32 - get_digits_odd(money) * TILE_SIZE;
|
||||
Rect money_text_rect = MONEY_TEXT_RECT;
|
||||
tte_erase_rect_wrapper(MONEY_TEXT_RECT);
|
||||
tte_printf("#{P:%d,%d; cx:0x%X000}$%d", x_offset, MONEY_TEXT_RECT.top, TTE_YELLOW_PB, money);
|
||||
|
||||
char money_str_buff[INT_MAX_DIGITS + 2]; // + 2 for null terminator and "$" sign
|
||||
snprintf(money_str_buff, sizeof(money_str_buff), "$%d", money);
|
||||
|
||||
// Bias left so the number is centered and the "$" sign is on the left
|
||||
update_text_rect_to_center_str(&money_text_rect, money_str_buff, SCREEN_LEFT);
|
||||
|
||||
tte_printf("#{P:%d,%d; cx:0x%X000}%s", money_text_rect.left, money_text_rect.top, TTE_YELLOW_PB, money_str_buff);
|
||||
}
|
||||
|
||||
// Show/Hide flaming score effect if we will score
|
||||
// more than the required amount or not
|
||||
void check_flaming_score()
|
||||
{
|
||||
int curr_score = chips * mult;
|
||||
int required_score = blind_get_requirement(current_blind, ante);
|
||||
u32 curr_score = u32_protected_mult(chips, mult);
|
||||
u32 required_score = blind_get_requirement(current_blind, ante);
|
||||
if (curr_score >= required_score && !score_flames_active)
|
||||
{
|
||||
// start flaming score
|
||||
@@ -1198,16 +1188,32 @@ void check_flaming_score()
|
||||
void display_chips()
|
||||
{
|
||||
Rect chips_text_rect = CHIPS_TEXT_RECT;
|
||||
tte_erase_rect_wrapper(CHIPS_TEXT_RECT);
|
||||
update_text_rect_to_right_align_num(&chips_text_rect, chips, OVERFLOW_LEFT);
|
||||
tte_printf("#{P:%d,%d; cx:0x%X000;}%lu", chips_text_rect.left, chips_text_rect.top, TTE_WHITE_PB, chips);
|
||||
|
||||
// In case of overflow, the rect overflow left by 1 char
|
||||
Rect chips_text_overflow_rect = chips_text_rect;
|
||||
chips_text_overflow_rect.left -= TTE_CHAR_SIZE;
|
||||
tte_erase_rect_wrapper(chips_text_overflow_rect);
|
||||
|
||||
char chips_str_buff[UINT_MAX_DIGITS + 1];
|
||||
truncate_uint_to_suffixed_str(chips, rect_width(&chips_text_rect)/TTE_CHAR_SIZE, chips_str_buff);
|
||||
|
||||
update_text_rect_to_right_align_str(&chips_text_rect, chips_str_buff, OVERFLOW_LEFT);
|
||||
|
||||
tte_printf("#{P:%d,%d; cx:0x%X000;}%s", chips_text_rect.left, chips_text_rect.top, TTE_WHITE_PB, chips_str_buff);
|
||||
check_flaming_score();
|
||||
}
|
||||
|
||||
void display_mult()
|
||||
{
|
||||
tte_erase_rect_wrapper(MULT_TEXT_RECT);
|
||||
tte_printf("#{P:%d,%d; cx:0x%X000;}%lu", MULT_TEXT_RECT.left, MULT_TEXT_RECT.top, TTE_WHITE_PB, mult);
|
||||
Rect mult_text_overflow_rect = MULT_TEXT_RECT;
|
||||
// In case of overflow the rect will overflow right by 1 char
|
||||
mult_text_overflow_rect.right += TTE_CHAR_SIZE;
|
||||
tte_erase_rect_wrapper(mult_text_overflow_rect);
|
||||
|
||||
char mult_str_buff[UINT_MAX_DIGITS + 1];
|
||||
truncate_uint_to_suffixed_str(mult, rect_width(&MULT_TEXT_RECT)/TTE_CHAR_SIZE, mult_str_buff);
|
||||
|
||||
tte_printf("#{P:%d,%d; cx:0x%X000;}%s", MULT_TEXT_RECT.left, MULT_TEXT_RECT.top, TTE_WHITE_PB, mult_str_buff);
|
||||
check_flaming_score();
|
||||
}
|
||||
|
||||
@@ -1415,30 +1421,16 @@ static void game_round_on_init()
|
||||
}
|
||||
|
||||
Rect blind_req_text_rect = BLIND_REQ_TEXT_RECT;
|
||||
int blind_requirement = blind_get_requirement(current_blind, ante);
|
||||
u32 blind_requirement = blind_get_requirement(current_blind, ante);
|
||||
|
||||
// TODO: Address Copilot review at
|
||||
// https://github.com/cellos51/balatro-gba/pull/46#pullrequestreview-3045772903
|
||||
char score_suffix = ' ';
|
||||
if(blind_requirement >= TEN_K)
|
||||
{
|
||||
// clear existing text
|
||||
tte_erase_rect_wrapper(blind_req_text_rect);
|
||||
|
||||
score_suffix = 'k';
|
||||
blind_requirement /= ONE_K; // 11,000 = 11k
|
||||
}
|
||||
char blind_req_str_buff[UINT_MAX_DIGITS + 1];
|
||||
|
||||
truncate_uint_to_suffixed_str(blind_requirement, rect_width(&BLIND_REQ_TEXT_RECT)/TTE_CHAR_SIZE, blind_req_str_buff);
|
||||
|
||||
// Update text rect for right alignment AFTER shortening the number
|
||||
update_text_rect_to_right_align_num(&blind_req_text_rect, blind_requirement, OVERFLOW_RIGHT);
|
||||
|
||||
// If we added a suffix, adjust position to account for the extra character
|
||||
if(score_suffix == 'k')
|
||||
{
|
||||
blind_req_text_rect.left -= TILE_SIZE; // Move left by one character width to make room for 'k'
|
||||
}
|
||||
update_text_rect_to_right_align_str(&blind_req_text_rect, blind_req_str_buff, OVERFLOW_RIGHT);
|
||||
|
||||
tte_printf("#{P:%d,%d; cx:0x%X000}%d%c", blind_req_text_rect.left, blind_req_text_rect.top, TTE_RED_PB, blind_requirement, score_suffix); // Blind requirement
|
||||
tte_printf("#{P:%d,%d; cx:0x%X000}%s", blind_req_text_rect.left, blind_req_text_rect.top, TTE_RED_PB, blind_req_str_buff);
|
||||
tte_printf("#{P:%d,%d; cx:0x%X000}$%d", BLIND_REWARD_RECT.left, BLIND_REWARD_RECT.top, TTE_YELLOW_PB, blind_get_reward(current_blind)); // Blind reward
|
||||
|
||||
deck_shuffle(); // Shuffle the deck at the start of the round
|
||||
@@ -2748,7 +2740,7 @@ static void game_round_end_start()
|
||||
|
||||
static void game_round_end_start_expand_popup()
|
||||
{
|
||||
main_bg_se_copy_rect_1_tile_vert(POP_MENU_ANIM_RECT, SE_UP);
|
||||
main_bg_se_copy_rect_1_tile_vert(POP_MENU_ANIM_RECT, SCREEN_UP);
|
||||
|
||||
if (timer == TM_END_POP_MENU_ANIM)
|
||||
{
|
||||
@@ -2762,7 +2754,7 @@ static void game_round_end_extend_black_panel_down(int black_panel_bottom)
|
||||
Rect single_line_rect = ROUND_END_MENU_RECT;
|
||||
single_line_rect.bottom = black_panel_bottom;
|
||||
single_line_rect.top = single_line_rect.bottom - 1;
|
||||
main_bg_se_copy_rect_1_tile_vert(single_line_rect, SE_DOWN);
|
||||
main_bg_se_copy_rect_1_tile_vert(single_line_rect, SCREEN_DOWN);
|
||||
}
|
||||
|
||||
static void game_round_end_display_finished_blind()
|
||||
@@ -2773,10 +2765,18 @@ static void game_round_end_display_finished_blind()
|
||||
if (current_blind == BLIND_TYPE_BOSS) current_ante--; // Beating the boss blind increases the ante, so we need to display the previous ante value
|
||||
|
||||
Rect blind_req_rect = ROUND_END_BLIND_REQ_RECT;
|
||||
int blind_req = blind_get_requirement(current_blind, current_ante);
|
||||
update_text_rect_to_right_align_num(&blind_req_rect, blind_req, OVERFLOW_RIGHT);
|
||||
u32 blind_req = blind_get_requirement(current_blind, current_ante);
|
||||
|
||||
/* Not bothering to truncate here because there are 8 tiles
|
||||
* and the blind requirement will not increase past ante 8
|
||||
* so there's enough room for sure.
|
||||
*/
|
||||
char blind_req_str_buff[UINT_MAX_DIGITS + 1];
|
||||
snprintf(blind_req_str_buff, sizeof(blind_req_str_buff), "%lu", blind_req);
|
||||
|
||||
update_text_rect_to_right_align_str(&blind_req_rect, blind_req_str_buff, OVERFLOW_RIGHT);
|
||||
|
||||
tte_printf("#{P:%d,%d; cx:0x%X000}%d", blind_req_rect.left, blind_req_rect.top, TTE_RED_PB, blind_req);
|
||||
tte_printf("#{P:%d,%d; cx:0x%X000}%s", blind_req_rect.left, blind_req_rect.top, TTE_RED_PB, blind_req_str_buff);
|
||||
|
||||
if (timer == TM_START_ROUND_END_REWARDS_ANIM)
|
||||
{
|
||||
@@ -2836,7 +2836,7 @@ static void game_round_end_panel_exit()
|
||||
// magic numbers.
|
||||
if (timer < 8)
|
||||
{
|
||||
main_bg_se_copy_rect_1_tile_vert(TOP_LEFT_PANEL_ANIM_RECT, SE_UP);
|
||||
main_bg_se_copy_rect_1_tile_vert(TOP_LEFT_PANEL_ANIM_RECT, SCREEN_UP);
|
||||
|
||||
if (timer == 1) // Copied from shop. Feels slightly too niche of a function for me personally to make one.
|
||||
{
|
||||
@@ -2989,7 +2989,7 @@ static void game_round_end_dismiss_round_end_panel()
|
||||
{
|
||||
Rect round_end_down = ROUND_END_MENU_RECT;
|
||||
round_end_down.top--;
|
||||
main_bg_se_copy_rect_1_tile_vert(round_end_down, SE_DOWN);
|
||||
main_bg_se_copy_rect_1_tile_vert(round_end_down, SCREEN_DOWN);
|
||||
|
||||
if (timer >= TM_DISMISS_ROUND_END_TM)
|
||||
{
|
||||
@@ -3115,7 +3115,7 @@ static void game_shop_create_items()
|
||||
// Intro sequence (menu and shop icon coming into frame)
|
||||
static void game_shop_intro()
|
||||
{
|
||||
main_bg_se_copy_rect_1_tile_vert(POP_MENU_ANIM_RECT, SE_UP);
|
||||
main_bg_se_copy_rect_1_tile_vert(POP_MENU_ANIM_RECT, SCREEN_UP);
|
||||
|
||||
if (timer == TM_CREATE_SHOP_ITEMS_WAIT)
|
||||
{
|
||||
@@ -3426,9 +3426,9 @@ static void game_shop_lights_anim_frame()
|
||||
static void game_shop_outro()
|
||||
{
|
||||
// Shift the shop panel
|
||||
main_bg_se_move_rect_1_tile_vert(POP_MENU_ANIM_RECT, SE_DOWN);
|
||||
main_bg_se_move_rect_1_tile_vert(POP_MENU_ANIM_RECT, SCREEN_DOWN);
|
||||
|
||||
main_bg_se_copy_rect_1_tile_vert(TOP_LEFT_PANEL_ANIM_RECT, SE_UP);
|
||||
main_bg_se_copy_rect_1_tile_vert(TOP_LEFT_PANEL_ANIM_RECT, SCREEN_UP);
|
||||
|
||||
// TODO: make heads or tails of what's going on here and replace
|
||||
// magic numbers.
|
||||
@@ -3531,7 +3531,7 @@ static void game_blind_select_on_update()
|
||||
static void game_blind_select_start_anim_seq()
|
||||
{
|
||||
change_background(BG_BLIND_SELECT);
|
||||
main_bg_se_copy_rect_1_tile_vert(POP_MENU_ANIM_RECT, SE_UP);
|
||||
main_bg_se_copy_rect_1_tile_vert(POP_MENU_ANIM_RECT, SCREEN_UP);
|
||||
|
||||
for (int i = 0; i < BLIND_TYPE_MAX; i++)
|
||||
{
|
||||
@@ -3579,7 +3579,7 @@ static void game_blind_select_handle_input()
|
||||
// TODO: Create a generic vertical move by any number of tiles to avoid for loops?
|
||||
for (int i = 0; i < 12; i++)
|
||||
{
|
||||
main_bg_se_copy_rect_1_tile_vert(POP_MENU_ANIM_RECT, SE_UP);
|
||||
main_bg_se_copy_rect_1_tile_vert(POP_MENU_ANIM_RECT, SCREEN_UP);
|
||||
}
|
||||
|
||||
for (int i = 0; i < BLIND_TYPE_MAX; i++)
|
||||
@@ -3611,7 +3611,7 @@ static void game_blind_select_selected_anim_seq()
|
||||
{
|
||||
Rect blinds_rect = POP_MENU_ANIM_RECT;
|
||||
blinds_rect.top -= 1; // Because of the raised blind
|
||||
main_bg_se_move_rect_1_tile_vert(blinds_rect, SE_DOWN);
|
||||
main_bg_se_move_rect_1_tile_vert(blinds_rect, SCREEN_DOWN);
|
||||
|
||||
for (int i = 0; i < BLIND_TYPE_MAX; i++)
|
||||
{
|
||||
@@ -3817,7 +3817,7 @@ static void jokers_update_loop()
|
||||
|
||||
static void game_over_anim_frame()
|
||||
{
|
||||
main_bg_se_move_rect_1_tile_vert(GAME_OVER_ANIM_RECT, SE_UP);
|
||||
main_bg_se_move_rect_1_tile_vert(GAME_OVER_ANIM_RECT, SCREEN_UP);
|
||||
}
|
||||
|
||||
static void game_lose_on_update()
|
||||
|
||||
+38
-18
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "util.h"
|
||||
#include "graphic_utils.h"
|
||||
#include <string.h>
|
||||
|
||||
const Rect FULL_SCREENBLOCK_RECT = { 0, 0, SE_ROW_LEN - 1, SE_COL_LEN - 1};
|
||||
|
||||
@@ -31,14 +32,14 @@ SE main_bg_se_get_se(BG_POINT pos)
|
||||
|
||||
// Clips a rect of screenblock entries to be within one step of
|
||||
// screenblock boundaries vertically depending on direction.
|
||||
static void clip_se_rect_within_step_of_full_screen_vert(Rect* se_rect, int direction)
|
||||
static void clip_se_rect_within_step_of_full_screen_vert(Rect* se_rect, enum ScreenVertDir direction)
|
||||
{
|
||||
Rect bounding_rect = FULL_SCREENBLOCK_RECT;
|
||||
if (direction == SE_UP)
|
||||
if (direction == SCREEN_UP)
|
||||
{
|
||||
bounding_rect.top += 1;
|
||||
}
|
||||
else if (direction == SE_DOWN)
|
||||
else if (direction == SCREEN_DOWN)
|
||||
{
|
||||
bounding_rect.bottom -= 1;
|
||||
}
|
||||
@@ -60,10 +61,10 @@ void main_bg_se_clear_rect(Rect se_rect)
|
||||
}
|
||||
|
||||
// Internal static function to merge implementation of move/copy functions.
|
||||
static void bg_se_copy_or_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, int direction, bool move)
|
||||
static void bg_se_copy_or_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction, bool move)
|
||||
{
|
||||
if (se_rect.left > se_rect.right
|
||||
|| (direction != SE_UP && direction != SE_DOWN))
|
||||
|| (direction != SCREEN_UP && direction != SCREEN_DOWN))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -71,8 +72,8 @@ static void bg_se_copy_or_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, int di
|
||||
// Clip to avoid read/write overflow of the screenblock
|
||||
clip_se_rect_within_step_of_full_screen_vert(&se_rect, direction);
|
||||
|
||||
int start = (direction == SE_UP) ? se_rect.top : se_rect.bottom;
|
||||
int end = (direction == SE_UP) ? se_rect.bottom : se_rect.top;
|
||||
int start = (direction == SCREEN_UP) ? se_rect.top : se_rect.bottom;
|
||||
int end = (direction == SCREEN_UP) ? se_rect.bottom : se_rect.top;
|
||||
|
||||
for (int y = start; y != end - direction; y -= direction)
|
||||
{
|
||||
@@ -87,27 +88,27 @@ static void bg_se_copy_or_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, int di
|
||||
}
|
||||
}
|
||||
|
||||
static void main_bg_se_copy_or_move_rect_1_tile_vert(Rect se_rect, int direction, bool move)
|
||||
static void main_bg_se_copy_or_move_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction, bool move)
|
||||
{
|
||||
bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, move);
|
||||
}
|
||||
|
||||
void bg_se_copy_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, int direction)
|
||||
void bg_se_copy_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction)
|
||||
{
|
||||
bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, false);
|
||||
}
|
||||
|
||||
void bg_se_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, int direction)
|
||||
void bg_se_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction)
|
||||
{
|
||||
bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, true);
|
||||
}
|
||||
|
||||
void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, int direction)
|
||||
void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction)
|
||||
{
|
||||
main_bg_se_copy_or_move_rect_1_tile_vert(se_rect, direction, false);
|
||||
}
|
||||
|
||||
void main_bg_se_move_rect_1_tile_vert(Rect se_rect, int direction)
|
||||
void main_bg_se_move_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction)
|
||||
{
|
||||
main_bg_se_copy_or_move_rect_1_tile_vert(se_rect, direction, true);
|
||||
}
|
||||
@@ -235,22 +236,41 @@ void tte_erase_rect_wrapper(Rect rect)
|
||||
tte_erase_rect(rect.left, rect.top, rect.right, rect.bottom);
|
||||
}
|
||||
|
||||
void update_text_rect_to_right_align_num(Rect* rect, int num, int overflow_direction)
|
||||
void update_text_rect_to_right_align_str(Rect* rect, const char* str, enum OverflowDir overflow_direction)
|
||||
{
|
||||
int num_digits = get_digits(num);
|
||||
// TODO: Allow passing string length to avoid calling strlen()?
|
||||
int str_len = strlen(str);
|
||||
if (overflow_direction == OVERFLOW_LEFT)
|
||||
{
|
||||
rect->left = max(0, rect->right - num_digits * TILE_SIZE);
|
||||
rect->left = max(0, rect->right - str_len * TTE_CHAR_SIZE);
|
||||
}
|
||||
else if (overflow_direction == OVERFLOW_RIGHT)
|
||||
{
|
||||
int num_fitting_digits = rect_width(rect) / TILE_SIZE;
|
||||
if (num_digits < num_fitting_digits)
|
||||
rect->left += (num_fitting_digits - num_digits) * TILE_SIZE;
|
||||
int num_fitting_chars = rect_width(rect) / TTE_CHAR_SIZE;
|
||||
if (str_len < num_fitting_chars)
|
||||
rect->left += (num_fitting_chars - str_len) * TTE_CHAR_SIZE;
|
||||
//else nothing is to be updated, entire rect is filled and may overflow
|
||||
}
|
||||
}
|
||||
|
||||
void update_text_rect_to_center_str(Rect* rect, const char* str, enum ScreenHorzDir bias_direction)
|
||||
{
|
||||
if (rect == NULL || str == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int text_width_chars = strlen(str);
|
||||
int rect_width_chars = rect_width(rect) / TTE_CHAR_SIZE;
|
||||
|
||||
bool bias_right = (bias_direction == SCREEN_RIGHT);
|
||||
|
||||
/* Adding bias_right makes sure that we round up when biased right
|
||||
* but round down when biased left.
|
||||
*/
|
||||
rect->left += max(0, (rect_width_chars - text_width_chars + bias_right) / 2) * TTE_CHAR_SIZE;
|
||||
}
|
||||
|
||||
void memcpy16_tile8_with_palette_offset(u16* dst, const u16* src, uint hwcount, u8 palette_offset)
|
||||
{
|
||||
const u16 offset = (((palette_offset) << 8) | (palette_offset));
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "util.h"
|
||||
#include <limits.h>
|
||||
#include <stdio.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
int int_arr_max(int int_arr[], int size)
|
||||
{
|
||||
@@ -15,6 +17,44 @@ int int_arr_max(int int_arr[], int size)
|
||||
return max;
|
||||
}
|
||||
|
||||
void truncate_uint_to_suffixed_str(uint32_t num, int num_req_chars, char out_str_buff[UINT_MAX_DIGITS + 1])
|
||||
{
|
||||
bool inevitable_overflow = num_req_chars < SUFFIXED_NUM_MIN_REQ_CHARS;
|
||||
if (inevitable_overflow)
|
||||
{
|
||||
num_req_chars = SUFFIXED_NUM_MIN_REQ_CHARS;
|
||||
}
|
||||
|
||||
int num_digits = u32_get_digits(num);
|
||||
int overflow_size = num_digits - num_req_chars;
|
||||
char* suffix = "";
|
||||
|
||||
/* If there is overflow, divide by the next suffixed power of 10
|
||||
* to truncate the number back within num_req_chars.
|
||||
* UINT32_MAX is in the billions so no need to check larger numbers
|
||||
* or perform complex mathematical operations.
|
||||
*/
|
||||
if (overflow_size >= ONE_M_ZEROS)
|
||||
{
|
||||
num /= ONE_B;
|
||||
suffix = "B";
|
||||
}
|
||||
else if (overflow_size >= ONE_K_ZEROS)
|
||||
{
|
||||
num /= ONE_M;
|
||||
suffix = "M";
|
||||
}
|
||||
else if (overflow_size > 0
|
||||
|| (inevitable_overflow && num_digits == SUFFIXED_NUM_MIN_REQ_CHARS))
|
||||
// Special case - alleviate inevitable overflow for 1000s and truncate them to "1K"s
|
||||
{
|
||||
num /= ONE_K;
|
||||
suffix = "K";
|
||||
}
|
||||
|
||||
snprintf(out_str_buff, UINT_MAX_DIGITS + 1, "%lu%s", num, suffix);
|
||||
}
|
||||
|
||||
// Avoid uint overflow when add/multiplying score
|
||||
|
||||
uint32_t u32_protected_add(uint32_t a, uint32_t b)
|
||||
|
||||
@@ -19,3 +19,4 @@ run_test() {
|
||||
run_test bitset
|
||||
run_test pool
|
||||
run_test list
|
||||
run_test util
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
|
||||
CC := gcc
|
||||
CFLAGS := -I../../include -I. \
|
||||
-g -O3 -Wall -Werror -Wno-format
|
||||
|
||||
SRC := util_test.c ../../source/util.c
|
||||
OUT := build/util_test
|
||||
|
||||
$(OUT): $(SRC) | build
|
||||
$(CC) $(CFLAGS) -o $@ $^
|
||||
|
||||
build:
|
||||
mkdir -p build
|
||||
|
||||
clean:
|
||||
rm -f $(OUT)
|
||||
@@ -0,0 +1,133 @@
|
||||
#include <util.h>
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
void test_truncate_uint_to_suffixed_str()
|
||||
{
|
||||
/*
|
||||
* I want to avoid testing the rounding so it can be easily changed
|
||||
* so all tests are numbers that are rounded down regardless of rounding method.
|
||||
* That way the function can be modified to round to nearest integer easily.
|
||||
*/
|
||||
|
||||
char suffixed_str_buff[UINT_MAX_DIGITS + 1] = {'\0'};
|
||||
|
||||
truncate_uint_to_suffixed_str(100, 3, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "100") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(1000, 3, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "1K") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(1000, 2, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "1K") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(1000, 4, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "1000") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(1000, 5, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "1000") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(12123, 4, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "12K") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(123123, 4, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "123K") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(123123, 5, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "123K") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(123123, 6, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "123123") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(123123, 7, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "123123") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(12345123, 6, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "12345K") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(12123123, 5, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "12M") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(12123123, 4, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "12M") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(54123123, 4, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "54M") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(123123123, 4, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "123M") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(123123123, 6, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "123M") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(987123123, 6, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "987M") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(123123123, 7, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "123123K") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(1123123123, 4, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "1B") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str((uint32_t)3123123123, 4, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "3B") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(1234123123, 5, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "1234M") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(1123123123, 10, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "1123123123") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(1123123123, UINT_MAX_DIGITS, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "1123123123") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(1123123123, 100, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "1123123123") == 0);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(UINT32_MAX, 4, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "4B") == 0);
|
||||
|
||||
// This is the only test that checks rounding down, don't add any more
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(UINT32_MAX, 5, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, "4294M") == 0);
|
||||
|
||||
char max_uint_str_buff[UINT_MAX_DIGITS + 1] = {'\0'};
|
||||
snprintf(max_uint_str_buff, sizeof(max_uint_str_buff), "%lu", UINT32_MAX);
|
||||
|
||||
suffixed_str_buff[0] = '\0';
|
||||
truncate_uint_to_suffixed_str(UINT32_MAX, UINT_MAX_DIGITS, suffixed_str_buff);
|
||||
assert(strcmp(suffixed_str_buff, max_uint_str_buff) == 0);
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
test_truncate_uint_to_suffixed_str();
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user