[Refactor] Separate Round logic into its own file (#570)
* Everything works, need to clean up * cleanup * fix rebase issue * clang format * docs * clang format * clang format * address part of review * Protect against edge case when discarding at end of hand * Protect undiscard against popping a discarded card that doesn't exist * Protect against out of bounds access to the `played` cards stack * fix condition in `select_four_of_a_kind_cards_in_played_hand` * change `get_played_top() + 1` to `get_played_size()` * move `can_play/discard_hand` functions to round.c --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
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@@ -309,8 +309,8 @@ static void game_blind_select_display_blind_panel()
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static void game_blind_select_exit(void)
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{
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reset_background();
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game_change_state(GAME_STATE_PLAYING);
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change_background(BG_NONE, false);
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game_change_state(GAME_STATE_ROUND);
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}
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static Rect game_blind_select_get_req_score_rect(enum BlindTokens blind)
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@@ -484,7 +484,7 @@ void game_blind_select_on_exit(void)
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sprite_destroy(&blind_select_tokens[BIG_BLIND]);
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sprite_destroy(&blind_select_tokens[BOSS_BLIND]);
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reset_background();
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change_background(BG_NONE, false);
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selection_y = 0;
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state_machine_remove(&blind_select_sm);
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