Defining a basic system for jokers
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#include <tonc.h>
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#include "joker.h"
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#include "joker_gfx.h"
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#include "graphic_utils.h"
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const static u8 joker_data_lut[MAX_JOKERS][2] = // Rarity, Value
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{
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{COMMON_JOKER, 2}, // Default Joker
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{COMMON_JOKER, 5}, // Greedy Joker
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};
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void joker_init()
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{
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GRIT_CPY(&tile_mem[4][JOKER_TID], joker_gfxTiles);
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memcpy16(&pal_obj_mem[PAL_ROW_LEN * JOKER_PB], joker_gfxPal, sizeof(joker_gfxPal) / 2);
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}
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Joker *joker_new(u8 id)
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{
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Joker *joker = malloc(sizeof(Joker));
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joker->id = id; // TODO: Make this random later
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joker->modifier = BASE_EDITION; // TODO: Make this random later
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joker->value = joker_data_lut[id][1];
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joker->rarity = joker_data_lut[id][0];
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return joker;
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}
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void joker_destroy(Joker **joker)
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{
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if (*joker == NULL) return;
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free(*joker);
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*joker = NULL;
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}
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