Defining a basic system for jokers
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+4
-6
@@ -6,10 +6,10 @@
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#include "card.h"
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#include "game.h"
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#include "blind.h"
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#include "joker.h"
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#include "graphic_utils.h"
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// Graphics
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#include "deck_gfx.h"
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#include "background_gfx.h"
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#include "affine_background_gfx.h"
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@@ -60,10 +60,6 @@ void init()
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pal_bg_bank[14][15] = 0x213F; // Red
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pal_bg_bank[15][15] = CLR_WHITE;
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// Deck graphics
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GRIT_CPY(&tile_mem[4], deck_gfxTiles);
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GRIT_CPY(pal_obj_mem, deck_gfxPal);
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// Set up the video mode
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// BG0 is the TTE text layer
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REG_BG0CNT = BG_PRIO(0) | BG_CBB(TTE_CBB) | BG_SBB(TTE_SBB) | BG_4BPP;
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@@ -101,7 +97,9 @@ void init()
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// Initialize subsystems
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sprite_init();
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blinds_init();
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card_init();
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blind_init();
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joker_init();
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game_init();
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}
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