Removed rng set in game_round_init() and updated defines for splash screen

This commit is contained in:
cellos51
2025-08-12 20:55:03 -04:00
parent abfcb68f75
commit 4c5c0f4d40
2 changed files with 6 additions and 8 deletions
+1 -4
View File
@@ -242,9 +242,9 @@ static const Rect HAND_REWARD_RECT = {168, UNDEFINED, UNDEFINED, UN
static const Rect CASHOUT_RECT = {88, 72, UNDEFINED, UNDEFINED };
static const Rect SHOP_REROLL_RECT = {88, 96, UNDEFINED, UNDEFINED };
//TODO: Properly define and use
#define MAIN_MENU_BUTTONS 4
//TODO: Properly define and use
#define MENU_POP_OUT_ANIM_FRAMES 20
#define SCORED_CARD_TEXT_Y 48
@@ -938,9 +938,6 @@ void increment_blind(enum BlindState increment_reason)
void game_round_init()
{
// once we have a main menu, move the seed set there. this is only here now because there isn't a way to set the seed to a psudorandom value unless there is something to wait on
set_seed(rng_seed);
hand_state = HAND_DRAW;
cards_drawn = 0;
hand_selections = 0;