Removed rng set in game_round_init() and updated defines for splash screen
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+1
-4
@@ -242,9 +242,9 @@ static const Rect HAND_REWARD_RECT = {168, UNDEFINED, UNDEFINED, UN
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static const Rect CASHOUT_RECT = {88, 72, UNDEFINED, UNDEFINED };
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static const Rect SHOP_REROLL_RECT = {88, 96, UNDEFINED, UNDEFINED };
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//TODO: Properly define and use
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#define MAIN_MENU_BUTTONS 4
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//TODO: Properly define and use
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#define MENU_POP_OUT_ANIM_FRAMES 20
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#define SCORED_CARD_TEXT_Y 48
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@@ -938,9 +938,6 @@ void increment_blind(enum BlindState increment_reason)
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void game_round_init()
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{
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// once we have a main menu, move the seed set there. this is only here now because there isn't a way to set the seed to a psudorandom value unless there is something to wait on
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set_seed(rng_seed);
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hand_state = HAND_DRAW;
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cards_drawn = 0;
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hand_selections = 0;
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