Removed rng set in game_round_init() and updated defines for splash screen

This commit is contained in:
cellos51
2025-08-12 20:55:03 -04:00
parent abfcb68f75
commit 4c5c0f4d40
2 changed files with 6 additions and 8 deletions
+1 -4
View File
@@ -242,9 +242,9 @@ static const Rect HAND_REWARD_RECT = {168, UNDEFINED, UNDEFINED, UN
static const Rect CASHOUT_RECT = {88, 72, UNDEFINED, UNDEFINED };
static const Rect SHOP_REROLL_RECT = {88, 96, UNDEFINED, UNDEFINED };
//TODO: Properly define and use
#define MAIN_MENU_BUTTONS 4
//TODO: Properly define and use
#define MENU_POP_OUT_ANIM_FRAMES 20
#define SCORED_CARD_TEXT_Y 48
@@ -938,9 +938,6 @@ void increment_blind(enum BlindState increment_reason)
void game_round_init()
{
// once we have a main menu, move the seed set there. this is only here now because there isn't a way to set the seed to a psudorandom value unless there is something to wait on
set_seed(rng_seed);
hand_state = HAND_DRAW;
cards_drawn = 0;
hand_selections = 0;
+5 -4
View File
@@ -18,8 +18,9 @@
#include "soundbank.h"
#include "soundbank_bin.h"
#define FPS (60)
#define SPLASH_DURATION (FPS * 10) // FPS * SECONDS
#define SPLASH_FPS 60
#define SPLASH_DURATION_SECONDS 10
#define SPLASH_DURATION_FRAMES (SPLASH_FPS * SPLASH_DURATION_SECONDS)
void init()
{
@@ -74,7 +75,7 @@ void init()
tte_printf("#{P:72,8; cx:0xF000}DISCLAIMER");
tte_printf("#{P:8,24; cx:0xF000}This project is NOT endorsed \n by or affiliated with \n Playstack or LocalThunk.\n\n If you have paid for this, \n you have been scammed \n and should request a refund \n IMMEDIATELY. \n\n The only official place \n to obtain this is from: \n\n 'github.com/\n cellos51/balatro-gba'");
tte_printf("#{P:8,144; cx:0xF000}(Press any key to skip)");
for (int i = 0; i < SPLASH_DURATION; i++)
for (int i = 0; i < SPLASH_DURATION_FRAMES; i++)
{
VBlankIntrWait();
key_poll();
@@ -83,7 +84,7 @@ void init()
break;
}
tte_erase_rect_wrapper((Rect){208, 144, 240, 152});
tte_printf("#{P:208,144; cx:0xF000}%d", 1 + (SPLASH_DURATION - i) / FPS);
tte_printf("#{P:208,144; cx:0xF000}%d", 1 + (SPLASH_DURATION_FRAMES - i) / SPLASH_FPS);
}
tte_erase_screen();