Changed game to start at blind selection - added game_round_init() and game_set_state() etc to try and make easier state transmissions

This commit is contained in:
MeirGavish
2025-07-11 18:22:45 +03:00
parent 04e9aefe51
commit 4e5e1f340e
2 changed files with 96 additions and 22 deletions
-6
View File
@@ -61,12 +61,6 @@ void init()
pal_bg_bank[14][15] = 0x213F; // Red
pal_bg_bank[15][15] = CLR_WHITE;
// Load the tiles and palette
// Background
memcpy(pal_bg_mem, background_gfxPal, 64); // This '64" isn't a specific number, I'm just using it to prevent the text colors from being overridden
GRIT_CPY(&tile8_mem[MAIN_BG_CBB], background_gfxTiles); // Deadass i have no clue how any of these memory things work but I just messed with them until stuff worked
GRIT_CPY(&se_mem[MAIN_BG_SBB], background_gfxMap);
// Deck graphics
GRIT_CPY(&tile_mem[4], deck_gfxTiles);
GRIT_CPY(pal_obj_mem, deck_gfxPal);