Changed game to start at blind selection - added game_round_init() and game_set_state() etc to try and make easier state transmissions
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@@ -61,12 +61,6 @@ void init()
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pal_bg_bank[14][15] = 0x213F; // Red
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pal_bg_bank[15][15] = CLR_WHITE;
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// Load the tiles and palette
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// Background
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memcpy(pal_bg_mem, background_gfxPal, 64); // This '64" isn't a specific number, I'm just using it to prevent the text colors from being overridden
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GRIT_CPY(&tile8_mem[MAIN_BG_CBB], background_gfxTiles); // Deadass i have no clue how any of these memory things work but I just messed with them until stuff worked
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GRIT_CPY(&se_mem[MAIN_BG_SBB], background_gfxMap);
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// Deck graphics
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GRIT_CPY(&tile_mem[4], deck_gfxTiles);
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GRIT_CPY(pal_obj_mem, deck_gfxPal);
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