functional basic gameplay
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@@ -86,6 +86,7 @@ typedef struct
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// Card methods
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Card *card_new(u8 suit, u8 rank);
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void card_destroy(Card **card);
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u8 card_get_value(Card *card);
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// CardObject methods
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CardObject *card_object_new(Card *card);
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@@ -107,6 +108,10 @@ enum HandState hand_get_state(); // This gets the current state of the hand
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bool hand_discard(); // This discards the selected cards
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bool hand_play(); // This plays the selected cards
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// Play functions
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enum PlayState play_get_state(); // This gets the current state of the play
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Card *play_get_scored_card(); // This gets the card that was scored in the last play
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// Deck functions
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int deck_get_size(); // This gets the size of the deck
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int deck_get_max_size(); // This gets the maximum size of the deck (this doesn't get the array max, it gets the total amount of cards that you have)
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@@ -26,6 +26,7 @@ static enum HandType hand_type = NONE;
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static CardObject *played[MAX_SELECTION_SIZE] = {NULL};
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static CardObject *hand[MAX_HAND_SIZE] = {NULL};
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static Card *deck[MAX_DECK_SIZE] = {NULL};
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static Card *scored_card = NULL;
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static int played_top = -1;
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static int hand_top = -1;
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@@ -587,6 +588,8 @@ void card_update() // This whole function is currently pretty unoptimized due to
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mm_sound_effect sfx_select = {{SFX_CARD_SELECT}, 1024, 0, 255, 128,};
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mmEffectEx(&sfx_select);
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scored_card = played[played_top - j]->card; // Set the scored card to the one that was just scored. This allows us to get the value of the card later in game.c
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break;
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}
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}
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@@ -597,6 +600,7 @@ void card_update() // This whole function is currently pretty unoptimized due to
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play_state = PLAY_ENDING;
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timer = 1;
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played_selections = played_top + 1; // Reset the played selections to the top of the played stack
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scored_card = NULL; // Reset the scored card
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break;
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}
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}
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@@ -918,6 +922,20 @@ bool hand_play()
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return true;
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}
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// Play functions
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enum PlayState play_get_state()
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{
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return play_state;
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}
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Card *play_get_scored_card()
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{
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// Return value and set old reference to NULL
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Card *scored_card_temp = scored_card;
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scored_card = NULL; // Reset the scored card so it doesn't get returned again
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return scored_card_temp;
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}
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// Deck functions
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int deck_get_size()
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{
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+73
-51
@@ -14,6 +14,8 @@
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static int hand = 4;
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static int discard = 4;
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static int score = 0;
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static int temp_score = 0; // This is the score that shows in the same spot as the hand type.
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static int chips = 0;
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static int mult = 0;
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@@ -29,56 +31,46 @@ void change_background(int id)
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{
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memcpy(&se_mem[30][0], background_gfxMap, background_gfxMapLen);
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// tte_printf("#{P:128,128; cx:0}%d/%d", hand_get_size(), hand_get_max_size()); // Hand size/max size
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// tte_printf("#{P:200,152}%d/%d", deck_get_size(), deck_get_max_size()); // Deck size/max size
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// tte_printf("#{P:32,48;}*%d", 0); // Score
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// tte_printf("#{P:24,80;}%d", 0); // Chips
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// tte_printf("#{P:40,80;}%d", 0); // Mult
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// tte_printf("#{P:16,104; cx:0x2000}%d", hand); // Hand
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// tte_printf("#{P:48,104; cx:0x3000}%d", discard); // Discard
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// tte_printf("#{P:24,120; cx:0x1000}$%d", 4); // Money
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// tte_printf("#{P:48,144}%d", 1); // Round
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// tte_printf("#{P:8,144}%d#{cx:0}/%d", 1, 8); // Ante
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tte_erase_rect(128, 152, 152, 160);
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}
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else if (id == 2) // playing
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{
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memcpy(&se_mem[30][0], background_play_gfxMap, background_play_gfxMapLen);
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// tte_printf("#{P:128,128; cx:0}%d/%d", hand_get_size(), hand_get_max_size()); // Hand size/max size
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// tte_printf("#{P:200,152}%d/%d", deck_get_size(), deck_get_max_size()); // Deck size/max size
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// tte_printf("#{P:32,48;}*%d", 0); // Score
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// tte_printf("#{P:24,80;}%d", 0); // Chips
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// tte_printf("#{P:40,80;}%d", 0); // Mult
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// tte_printf("#{P:16,104; cx:0x2000}%d", hand); // Hand
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// tte_printf("#{P:48,104; cx:0x3000}%d", discard); // Discard
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// tte_printf("#{P:24,120; cx:0x1000}$%d", 4); // Money
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// tte_printf("#{P:48,144}%d", 1); // Round
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// tte_printf("#{P:8,144}%d#{cx:0}/%d", 1, 8); // Ante
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tte_erase_rect(128, 128, 152, 136);
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}
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background = id;
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}
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void set_chips()
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{
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tte_erase_rect(8, 80, 32, 88);
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if (chips < 10)
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{
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tte_printf("#{cx:0; P:24,80;}%d", chips); // Chips
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}
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else if (chips < 100)
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{
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tte_printf("#{cx:0; P:16,80;}%d", chips);
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}
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else
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{
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tte_printf("#{cx:0; P:8,80;}%d", chips);
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}
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}
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void set_mult()
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{
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tte_erase_rect(40, 80, 64, 88);
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tte_printf("#{cx:0; P:40,80;}%d", mult); // Mult
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}
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void set_hand()
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{
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tte_erase_rect(8, 64, 64, 72);
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tte_erase_rect(8, 80, 32, 88);
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tte_erase_rect(40, 80, 64, 88);
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tte_erase_rect(8, 64, 64, 72); // Hand type
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switch (hand_get_type())
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{
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@@ -153,20 +145,8 @@ void set_hand()
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break;
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}
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if (chips < 10)
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{
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tte_printf("#{P:24,80;}%d", chips); // Chips
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}
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else if (chips < 100)
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{
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tte_printf("#{P:16,80;}%d", chips);
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}
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else
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{
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tte_printf("#{P:8,80;}%d", chips);
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}
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tte_printf("#{P:40,80;}%d", mult); // Mult
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set_chips();
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set_mult();
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}
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void game_init()
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@@ -228,7 +208,6 @@ void game_update()
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set_hand();
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discard--;
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tte_printf("#{P:48,104; cx:0x3000}%d", discard);
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}
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if (key_hit(KEY_START) && hand > 0 && hand_play())
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@@ -237,6 +216,49 @@ void game_update()
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tte_printf("#{P:16,104; cx:0x2000}%d", hand);
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}
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}
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else if (play_get_state() == PLAY_SCORING)
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{
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Card *scored_card = play_get_scored_card();
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if (scored_card != NULL)
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{
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chips += card_get_value(scored_card);
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set_chips();
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}
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}
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else if (play_get_state() == PLAY_ENDING)
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{
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if (mult > 0)
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{
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temp_score = chips * mult;
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tte_erase_rect(8, 64, 64, 72);
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tte_printf("#{P:8,64;}%d", temp_score); // Score
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chips = 0;
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mult = 0;
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set_mult();
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set_chips();
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}
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}
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else if (play_get_state() == PLAY_ENDED)
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{
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if (temp_score > 0)
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{
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score += temp_score;
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temp_score = 0;
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tte_erase_rect(8, 64, 64, 72);
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tte_printf("#{P:8,64;}%d", temp_score); // Score
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tte_erase_rect(32, 48, 64, 56);
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tte_printf("#{P:32,48;}%d", score); // Score
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if (temp_score <= 0)
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{
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tte_erase_rect(8, 64, 64, 72);
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}
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}
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}
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static int last_hand_size = 0;
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static int last_deck_size = 0;
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